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using Exsersewo.Nydaliv.Utilities;
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using System;
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using UnityEngine;
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public class PlayerManager : MonoBehaviour
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{
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[InspectorButton(nameof(TestGiveExperience), 250f)]
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public bool button;
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[SerializeField]
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private string playerName;
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[SerializeField]
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private float health = 100;
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private float maxHealth = 100;
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[SerializeField]
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private ulong experience = 0;
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[SerializeField]
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private ulong totalExperience = 0;
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[SerializeField]
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private ulong level = 1;
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/// <summary>
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/// <para>OnLevelUp Subscribable Function</para>
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/// <para>ulong = level currently at</para>
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/// </summary>
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public Action<ulong> OnLevelUp;
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public string GetName()
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=> playerName;
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public float GetHealth()
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=> health;
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public float GetMaxHealth()
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=> maxHealth;
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public ulong GetExperience()
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=> experience;
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public ulong GetExperienceToNextLevel()
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=> NumberUtilities.GetXPLevelRequirement(level + 1, Props.PHI);
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public ulong GetTotalExperience()
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=> totalExperience;
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public ulong GetLevel()
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=> level;
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public string SetName(string value)
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=> playerName = value;
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public float SetHealth(float amount)
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{
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health = amount;
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if (health > maxHealth)
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health = maxHealth;
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return health;
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}
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public float AddHealth(float amount)
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{
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health += amount;
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if (health > maxHealth)
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health = maxHealth;
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return health;
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}
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public void AddExperience(ulong amount)
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{
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totalExperience += amount;
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experience += amount;
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HandleExperience();
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}
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void HandleExperience()
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{
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ulong backUpExperience = experience;
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ulong lvl = level;
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ulong requiredXp = NumberUtilities.GetXPLevelRequirement(lvl + 1, Props.PHI);
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while (backUpExperience >= requiredXp)
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{
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backUpExperience -= requiredXp;
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requiredXp = NumberUtilities.GetXPLevelRequirement(lvl + 1, Props.PHI);
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lvl++;
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maxHealth = (float)Math.Ceiling(maxHealth *= Props.PHI);
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health = maxHealth;
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if (OnLevelUp != null)
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{
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OnLevelUp.Invoke(level);
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}
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}
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GameManager.instance.playerCanvas.SetExperienceBar(backUpExperience, requiredXp);
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experience = backUpExperience;
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level = lvl;
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}
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void TestGiveExperience()
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{
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AddExperience((ulong)UnityEngine.Random.Range(1, 500));
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}
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void Update()
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{
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GameManager.instance.playerCanvas.SetNameText(GetName());
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GameManager.instance.playerCanvas.SetHealthValue((ulong)GetHealth(), (ulong)GetMaxHealth());
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GameManager.instance.playerCanvas.SetLevelValue($"{GetLevel()}");
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}
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}
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