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Nydaliv/Assets/Scripts/UI/Canvas/CanvasFader.cs

56 lines
1.4 KiB

using Exsersewo.Nydaliv.Extensions;
using System.Collections;
using UnityEngine;
namespace Exsersewo.UI.Canvas
{
public class CanvasFader : MonoBehaviour
{
public MenuType MenuType;
public bool Visible => GetComponent<CanvasGroup>().alpha > 0.9f;
IEnumerator ChangeVisibility(bool lerp, bool show, float TimeToLerp)
{
float timeLerped = 0;
var group = GetComponent<CanvasGroup>();
group.interactable = group.blocksRaycasts = show;
if (lerp)
{
while (timeLerped < TimeToLerp)
{
var lerped = Mathf.Lerp(0, 1, timeLerped / TimeToLerp);
if (lerped > 0.9)
lerped = 1;
else if (lerped < 0.1)
lerped = 0;
group.alpha = show ? lerped : 1 - lerped;
timeLerped += Time.unscaledDeltaTime;
yield return null;
}
}
else
{
group.alpha = show ? 1 : 0;
}
yield return null;
}
public void HidePanel(bool lerp, float TimeToLerp)
{
StartCoroutine(ChangeVisibility(lerp, false, TimeToLerp));
}
public void ShowPanel(bool lerp, float TimeToLerp)
{
StartCoroutine(ChangeVisibility(lerp, true, TimeToLerp));
}
}
}