Synchronise Twitch Events to your Phillips Hue Lights
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(CanvasGroup))]
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public class RequireBridgeSet : MonoBehaviour
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{
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CanvasGroup canvasManager;
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private void Awake()
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{
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canvasManager = GetComponent<CanvasGroup>();
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}
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void FixedUpdate()
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{
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canvasManager.alpha = GameManager.Instance.CurrentBridge == null ? 0 : 1;
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}
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}
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