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154
Assets/Scripts/Shaders/SimpleGrabPassBlur.shader
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154
Assets/Scripts/Shaders/SimpleGrabPassBlur.shader
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Unlit/FrostedGlass"
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{
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Properties
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{
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_Radius("Radius", Range(1, 255)) = 1
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}
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Category
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{
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Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Opaque" }
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SubShader
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{
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GrabPass
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{
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Tags{ "LightMode" = "Always" }
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}
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Pass
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{
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Tags{ "LightMode" = "Always" }
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float2 texcoord: TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : POSITION;
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float4 uvgrab : TEXCOORD0;
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};
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v2f vert(appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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#if UNITY_UV_STARTS_AT_TOP
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float scale = -1.0;
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#else
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float scale = 1.0;
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#endif
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o.uvgrab.xy = (float2(o.vertex.x, o.vertex.y * scale) + o.vertex.w) * 0.5;
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o.uvgrab.zw = o.vertex.zw;
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return o;
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}
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sampler2D _GrabTexture;
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float4 _GrabTexture_TexelSize;
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float _Radius;
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half4 frag(v2f i) : COLOR
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{
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half4 sum = half4(0,0,0,0);
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#define GRABXYPIXEL(kernelx, kernely) tex2Dproj( _GrabTexture, UNITY_PROJ_COORD(float4(i.uvgrab.x + _GrabTexture_TexelSize.x * kernelx, i.uvgrab.y + _GrabTexture_TexelSize.y * kernely, i.uvgrab.z, i.uvgrab.w)))
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sum += GRABXYPIXEL(0.0, 0.0);
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int measurments = 1;
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for (float range = 0.1f; range <= _Radius; range += 0.1f)
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{
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sum += GRABXYPIXEL(range, range);
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sum += GRABXYPIXEL(range, -range);
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sum += GRABXYPIXEL(-range, range);
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sum += GRABXYPIXEL(-range, -range);
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measurments += 4;
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}
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return sum / measurments;
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}
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ENDCG
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}
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GrabPass
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{
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Tags{ "LightMode" = "Always" }
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}
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Pass
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{
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Tags{ "LightMode" = "Always" }
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float2 texcoord: TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : POSITION;
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float4 uvgrab : TEXCOORD0;
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};
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v2f vert(appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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#if UNITY_UV_STARTS_AT_TOP
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float scale = -1.0;
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#else
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float scale = 1.0;
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#endif
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o.uvgrab.xy = (float2(o.vertex.x, o.vertex.y * scale) + o.vertex.w) * 0.5;
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o.uvgrab.zw = o.vertex.zw;
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return o;
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}
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sampler2D _GrabTexture;
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float4 _GrabTexture_TexelSize;
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float _Radius;
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half4 frag(v2f i) : COLOR
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{
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half4 sum = half4(0,0,0,0);
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float radius = 1.41421356237 * _Radius;
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#define GRABXYPIXEL(kernelx, kernely) tex2Dproj( _GrabTexture, UNITY_PROJ_COORD(float4(i.uvgrab.x + _GrabTexture_TexelSize.x * kernelx, i.uvgrab.y + _GrabTexture_TexelSize.y * kernely, i.uvgrab.z, i.uvgrab.w)))
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sum += GRABXYPIXEL(0.0, 0.0);
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int measurments = 1;
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for (float range = 1.41421356237f; range <= radius * 1.41; range += 1.41421356237f)
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{
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sum += GRABXYPIXEL(range, 0);
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sum += GRABXYPIXEL(-range, 0);
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sum += GRABXYPIXEL(0, range);
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sum += GRABXYPIXEL(0, -range);
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measurments += 4;
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}
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return sum / measurments;
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}
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ENDCG
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}
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}
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}
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}
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9
Assets/Scripts/Shaders/SimpleGrabPassBlur.shader.meta
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9
Assets/Scripts/Shaders/SimpleGrabPassBlur.shader.meta
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 9d87777e2ffaa1049ad4cbeef5b44173
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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