Init
391
.gitignore
vendored
@@ -1,353 +1,74 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
## files generated by popular Visual Studio add-ons.
|
#
|
||||||
##
|
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
# User-specific files
|
# MemoryCaptures can get excessive in size.
|
||||||
*.rsuser
|
# They also could contain extremely sensitive data
|
||||||
*.suo
|
/[Mm]emoryCaptures/
|
||||||
*.user
|
|
||||||
*.userosscache
|
|
||||||
*.sln.docstates
|
|
||||||
|
|
||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||||
*.userprefs
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
||||||
# Mono auto generated files
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
mono_crash.*
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
# Build results
|
# Autogenerated Jetbrains Rider plugin
|
||||||
[Dd]ebug/
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
[Dd]ebugPublic/
|
|
||||||
[Rr]elease/
|
|
||||||
[Rr]eleases/
|
|
||||||
x64/
|
|
||||||
x86/
|
|
||||||
[Aa][Rr][Mm]/
|
|
||||||
[Aa][Rr][Mm]64/
|
|
||||||
bld/
|
|
||||||
[Bb]in/
|
|
||||||
[Oo]bj/
|
|
||||||
[Ll]og/
|
|
||||||
[Ll]ogs/
|
|
||||||
|
|
||||||
# Visual Studio 2015/2017 cache/options directory
|
# Visual Studio cache directory
|
||||||
.vs/
|
.vs/
|
||||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
|
||||||
#wwwroot/
|
|
||||||
|
|
||||||
# Visual Studio 2017 auto generated files
|
# Gradle cache directory
|
||||||
Generated\ Files/
|
.gradle/
|
||||||
|
|
||||||
# MSTest test Results
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
[Tt]est[Rr]esult*/
|
ExportedObj/
|
||||||
[Bb]uild[Ll]og.*
|
.consulo/
|
||||||
|
*.csproj
|
||||||
# NUnit
|
*.unityproj
|
||||||
*.VisualState.xml
|
*.sln
|
||||||
TestResult.xml
|
*.suo
|
||||||
nunit-*.xml
|
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
|
||||||
[Dd]ebugPS/
|
|
||||||
[Rr]eleasePS/
|
|
||||||
dlldata.c
|
|
||||||
|
|
||||||
# Benchmark Results
|
|
||||||
BenchmarkDotNet.Artifacts/
|
|
||||||
|
|
||||||
# .NET Core
|
|
||||||
project.lock.json
|
|
||||||
project.fragment.lock.json
|
|
||||||
artifacts/
|
|
||||||
|
|
||||||
# StyleCop
|
|
||||||
StyleCopReport.xml
|
|
||||||
|
|
||||||
# Files built by Visual Studio
|
|
||||||
*_i.c
|
|
||||||
*_p.c
|
|
||||||
*_h.h
|
|
||||||
*.ilk
|
|
||||||
*.meta
|
|
||||||
*.obj
|
|
||||||
*.iobj
|
|
||||||
*.pch
|
|
||||||
*.pdb
|
|
||||||
*.ipdb
|
|
||||||
*.pgc
|
|
||||||
*.pgd
|
|
||||||
*.rsp
|
|
||||||
*.sbr
|
|
||||||
*.tlb
|
|
||||||
*.tli
|
|
||||||
*.tlh
|
|
||||||
*.tmp
|
*.tmp
|
||||||
*.tmp_proj
|
*.user
|
||||||
*_wpftmp.csproj
|
*.userprefs
|
||||||
*.log
|
|
||||||
*.vspscc
|
|
||||||
*.vssscc
|
|
||||||
.builds
|
|
||||||
*.pidb
|
*.pidb
|
||||||
*.svclog
|
*.booproj
|
||||||
*.scc
|
*.svd
|
||||||
|
*.pdb
|
||||||
# Chutzpah Test files
|
*.mdb
|
||||||
_Chutzpah*
|
|
||||||
|
|
||||||
# Visual C++ cache files
|
|
||||||
ipch/
|
|
||||||
*.aps
|
|
||||||
*.ncb
|
|
||||||
*.opendb
|
*.opendb
|
||||||
*.opensdf
|
|
||||||
*.sdf
|
|
||||||
*.cachefile
|
|
||||||
*.VC.db
|
*.VC.db
|
||||||
*.VC.VC.opendb
|
|
||||||
|
|
||||||
# Visual Studio profiler
|
# Unity3D generated meta files
|
||||||
*.psess
|
*.pidb.meta
|
||||||
*.vsp
|
*.pdb.meta
|
||||||
*.vspx
|
*.mdb.meta
|
||||||
*.sap
|
|
||||||
|
|
||||||
# Visual Studio Trace Files
|
# Unity3D generated file on crash reports
|
||||||
*.e2e
|
sysinfo.txt
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
# Builds
|
||||||
$tf/
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
|
||||||
# Guidance Automation Toolkit
|
# Crashlytics generated file
|
||||||
*.gpState
|
crashlytics-build.properties
|
||||||
|
|
||||||
# ReSharper is a .NET coding add-in
|
# Packed Addressables
|
||||||
_ReSharper*/
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
*.[Rr]e[Ss]harper
|
|
||||||
*.DotSettings.user
|
|
||||||
|
|
||||||
# JustCode is a .NET coding add-in
|
# Temporary auto-generated Android Assets
|
||||||
.JustCode
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
# TeamCity is a build add-in
|
/[Aa]ssets/[Aa]uto[Ss]ave/*
|
||||||
_TeamCity*
|
/[Aa]ssets/[Aa]uto[Ss]ave/
|
||||||
|
/[Aa]ssets/[Aa]uto[Ss]ave.meta
|
||||||
# DotCover is a Code Coverage Tool
|
|
||||||
*.dotCover
|
|
||||||
|
|
||||||
# AxoCover is a Code Coverage Tool
|
|
||||||
.axoCover/*
|
|
||||||
!.axoCover/settings.json
|
|
||||||
|
|
||||||
# Visual Studio code coverage results
|
|
||||||
*.coverage
|
|
||||||
*.coveragexml
|
|
||||||
|
|
||||||
# NCrunch
|
|
||||||
_NCrunch_*
|
|
||||||
.*crunch*.local.xml
|
|
||||||
nCrunchTemp_*
|
|
||||||
|
|
||||||
# MightyMoose
|
|
||||||
*.mm.*
|
|
||||||
AutoTest.Net/
|
|
||||||
|
|
||||||
# Web workbench (sass)
|
|
||||||
.sass-cache/
|
|
||||||
|
|
||||||
# Installshield output folder
|
|
||||||
[Ee]xpress/
|
|
||||||
|
|
||||||
# DocProject is a documentation generator add-in
|
|
||||||
DocProject/buildhelp/
|
|
||||||
DocProject/Help/*.HxT
|
|
||||||
DocProject/Help/*.HxC
|
|
||||||
DocProject/Help/*.hhc
|
|
||||||
DocProject/Help/*.hhk
|
|
||||||
DocProject/Help/*.hhp
|
|
||||||
DocProject/Help/Html2
|
|
||||||
DocProject/Help/html
|
|
||||||
|
|
||||||
# Click-Once directory
|
|
||||||
publish/
|
|
||||||
|
|
||||||
# Publish Web Output
|
|
||||||
*.[Pp]ublish.xml
|
|
||||||
*.azurePubxml
|
|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
|
||||||
*.pubxml
|
|
||||||
*.publishproj
|
|
||||||
|
|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
|
||||||
# in these scripts will be unencrypted
|
|
||||||
PublishScripts/
|
|
||||||
|
|
||||||
# NuGet Packages
|
|
||||||
*.nupkg
|
|
||||||
# NuGet Symbol Packages
|
|
||||||
*.snupkg
|
|
||||||
# The packages folder can be ignored because of Package Restore
|
|
||||||
**/[Pp]ackages/*
|
|
||||||
# except build/, which is used as an MSBuild target.
|
|
||||||
!**/[Pp]ackages/build/
|
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
|
||||||
#!**/[Pp]ackages/repositories.config
|
|
||||||
# NuGet v3's project.json files produces more ignorable files
|
|
||||||
*.nuget.props
|
|
||||||
*.nuget.targets
|
|
||||||
|
|
||||||
# Microsoft Azure Build Output
|
|
||||||
csx/
|
|
||||||
*.build.csdef
|
|
||||||
|
|
||||||
# Microsoft Azure Emulator
|
|
||||||
ecf/
|
|
||||||
rcf/
|
|
||||||
|
|
||||||
# Windows Store app package directories and files
|
|
||||||
AppPackages/
|
|
||||||
BundleArtifacts/
|
|
||||||
Package.StoreAssociation.xml
|
|
||||||
_pkginfo.txt
|
|
||||||
*.appx
|
|
||||||
*.appxbundle
|
|
||||||
*.appxupload
|
|
||||||
|
|
||||||
# Visual Studio cache files
|
|
||||||
# files ending in .cache can be ignored
|
|
||||||
*.[Cc]ache
|
|
||||||
# but keep track of directories ending in .cache
|
|
||||||
!?*.[Cc]ache/
|
|
||||||
|
|
||||||
# Others
|
|
||||||
ClientBin/
|
|
||||||
~$*
|
|
||||||
*~
|
|
||||||
*.dbmdl
|
|
||||||
*.dbproj.schemaview
|
|
||||||
*.jfm
|
|
||||||
*.pfx
|
|
||||||
*.publishsettings
|
|
||||||
orleans.codegen.cs
|
|
||||||
|
|
||||||
# Including strong name files can present a security risk
|
|
||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
|
||||||
#*.snk
|
|
||||||
|
|
||||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
|
||||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
|
||||||
#bower_components/
|
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
|
||||||
Generated_Code/
|
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
|
||||||
# because we have git ;-)
|
|
||||||
_UpgradeReport_Files/
|
|
||||||
Backup*/
|
|
||||||
UpgradeLog*.XML
|
|
||||||
UpgradeLog*.htm
|
|
||||||
ServiceFabricBackup/
|
|
||||||
*.rptproj.bak
|
|
||||||
|
|
||||||
# SQL Server files
|
|
||||||
*.mdf
|
|
||||||
*.ldf
|
|
||||||
*.ndf
|
|
||||||
|
|
||||||
# Business Intelligence projects
|
|
||||||
*.rdl.data
|
|
||||||
*.bim.layout
|
|
||||||
*.bim_*.settings
|
|
||||||
*.rptproj.rsuser
|
|
||||||
*- [Bb]ackup.rdl
|
|
||||||
*- [Bb]ackup ([0-9]).rdl
|
|
||||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
|
||||||
|
|
||||||
# Microsoft Fakes
|
|
||||||
FakesAssemblies/
|
|
||||||
|
|
||||||
# GhostDoc plugin setting file
|
|
||||||
*.GhostDoc.xml
|
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
|
||||||
.ntvs_analysis.dat
|
|
||||||
node_modules/
|
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
|
||||||
*.plg
|
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
|
||||||
*.opt
|
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
|
||||||
*.vbw
|
|
||||||
|
|
||||||
# Visual Studio LightSwitch build output
|
|
||||||
**/*.HTMLClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/ModelManifest.xml
|
|
||||||
**/*.Server/GeneratedArtifacts
|
|
||||||
**/*.Server/ModelManifest.xml
|
|
||||||
_Pvt_Extensions
|
|
||||||
|
|
||||||
# Paket dependency manager
|
|
||||||
.paket/paket.exe
|
|
||||||
paket-files/
|
|
||||||
|
|
||||||
# FAKE - F# Make
|
|
||||||
.fake/
|
|
||||||
|
|
||||||
# CodeRush personal settings
|
|
||||||
.cr/personal
|
|
||||||
|
|
||||||
# Python Tools for Visual Studio (PTVS)
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
|
|
||||||
# Cake - Uncomment if you are using it
|
|
||||||
# tools/**
|
|
||||||
# !tools/packages.config
|
|
||||||
|
|
||||||
# Tabs Studio
|
|
||||||
*.tss
|
|
||||||
|
|
||||||
# Telerik's JustMock configuration file
|
|
||||||
*.jmconfig
|
|
||||||
|
|
||||||
# BizTalk build output
|
|
||||||
*.btp.cs
|
|
||||||
*.btm.cs
|
|
||||||
*.odx.cs
|
|
||||||
*.xsd.cs
|
|
||||||
|
|
||||||
# OpenCover UI analysis results
|
|
||||||
OpenCover/
|
|
||||||
|
|
||||||
# Azure Stream Analytics local run output
|
|
||||||
ASALocalRun/
|
|
||||||
|
|
||||||
# MSBuild Binary and Structured Log
|
|
||||||
*.binlog
|
|
||||||
|
|
||||||
# NVidia Nsight GPU debugger configuration file
|
|
||||||
*.nvuser
|
|
||||||
|
|
||||||
# MFractors (Xamarin productivity tool) working folder
|
|
||||||
.mfractor/
|
|
||||||
|
|
||||||
# Local History for Visual Studio
|
|
||||||
.localhistory/
|
|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
|
||||||
healthchecksdb
|
|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
||||||
MigrationBackup/
|
|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
|
|
||||||
.ionide/
|
|
||||||
8
Assets/EModules.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9ad67a686c5c8a24f8d61dac2c30dc73
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/EModules/Auto-Save.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3d05a4fb8f2ff249b7d3fe4d1245a1d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
439
Assets/EModules/Auto-Save/AutoSave.cs
Normal file
@@ -0,0 +1,439 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
|
|
||||||
|
|
||||||
|
namespace EModules
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public static class AutoSaveHandler
|
||||||
|
{
|
||||||
|
|
||||||
|
static CachedFloat __m_saveInterval = new CachedFloat("EModules/AutoSave/auto2", 5);
|
||||||
|
static float m_saveInterval {
|
||||||
|
get { return (float)__m_saveInterval * 60; }
|
||||||
|
set { __m_saveInterval.Set( value / 60 ); ; }
|
||||||
|
}
|
||||||
|
static CachedBool m_debug = new CachedBool("EModules/AutoSave/auto3", false);
|
||||||
|
static float? launchTime;
|
||||||
|
static CachedBool m_enable= new CachedBool("EModules/AutoSave/enablesave", true);
|
||||||
|
static CachedInt m_filesCount= new CachedInt("EModules/AutoSave/auto1", 10);
|
||||||
|
static CachedFloat __lastSave = new CachedFloat("EModules/AutoSave/nextsave", 0);
|
||||||
|
static float lastSave {
|
||||||
|
get { return (float)__lastSave; }
|
||||||
|
set { __lastSave.Set( value ); ; }
|
||||||
|
}
|
||||||
|
static float EDITOR_TIMER {
|
||||||
|
get { return (float)(EditorApplication.timeSinceStartup % 1000000); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static string AutoSaveFolder {
|
||||||
|
get { return string.IsNullOrEmpty( GET_STRING( "Auto-Save Location" ) ) ? "AutoSave" : GET_STRING( "Auto-Save Location" ); }
|
||||||
|
set { SET_STRING( "Auto-Save Location" , value ); }
|
||||||
|
}
|
||||||
|
static string autoSaveFileName {
|
||||||
|
get {
|
||||||
|
if ( !System.IO.Directory.Exists( Application.dataPath + "/" + AutoSaveFolder ) ) {
|
||||||
|
System.IO.Directory.CreateDirectory( Application.dataPath + "/" + AutoSaveFolder );
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
//if (!AssetDatabase.IsValidFolder("Assets/" + AutoSaveFolder)) AssetDatabase.CreateFolder("Assets", AutoSaveFolder);
|
||||||
|
var files = System.IO.Directory.GetFiles(Application.dataPath + "/" + AutoSaveFolder).Select(f => f.Replace('\\', '/')).Where(f =>
|
||||||
|
f.EndsWith(".unity") && f.Substring(f.LastIndexOf('/') + 1).StartsWith("AutoSave")).ToArray();
|
||||||
|
if ( files.Length == 0 ) return "AutoSave_00";
|
||||||
|
|
||||||
|
var times = files.Select(System.IO.File.GetCreationTime).ToList();
|
||||||
|
var max = times.Max();
|
||||||
|
var ind = times.IndexOf(max);
|
||||||
|
var count = 0;
|
||||||
|
files = files.Select( n => n.Remove( n.LastIndexOf( '.' ) ) ).ToArray();
|
||||||
|
if ( int.TryParse( files[ind].Substring( files[ind].Length - 2 ) , out count ) ) {
|
||||||
|
count = (count + 1) % m_filesCount;
|
||||||
|
return "AutoSave_" + count.ToString( "D2" );
|
||||||
|
}
|
||||||
|
return "AutoSave_00";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//* INITIALIZATION *//
|
||||||
|
static AutoSaveHandler() {
|
||||||
|
EditorApplication.update -= UpdateCS;
|
||||||
|
EditorApplication.update += UpdateCS;
|
||||||
|
|
||||||
|
resetSet();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void resetSet() {
|
||||||
|
// if ( !HAS_KEY( "enablesave" ) ) SET_INT( "enablesave" , 1 );
|
||||||
|
// m_enable = GET_INT( "enablesave" ) == 1;
|
||||||
|
|
||||||
|
// if ( HAS_KEY( "auto1" ) ) {
|
||||||
|
// m_filesCount = GET_INT( "auto1" );
|
||||||
|
// m_saveInterval = GET_INT( "auto2" ) * 60;
|
||||||
|
// m_debug = GET_BOOL( "auto3" );
|
||||||
|
}
|
||||||
|
//* INITIALIZATION *//
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//#if UNITY_2018_3_OR_NEWER
|
||||||
|
|
||||||
|
#if !UNITY_2018_3_OR_NEWER
|
||||||
|
[PreferenceItem( "Auto-Save" )]
|
||||||
|
public static void OnPreferencesGUI() {
|
||||||
|
_OnPreferencesGUI( null );
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
[SettingsProvider]
|
||||||
|
static SettingsProvider MyNewPrefCode0() {
|
||||||
|
var p = new MyPrefSettingsProvider("Preferences/Auto-Save" ,SettingsScope.User );
|
||||||
|
p.keywords = new[] { "AutoSaveAuto SaveEmodulesei" };
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
private class MyPrefSettingsProvider : SettingsProvider
|
||||||
|
{
|
||||||
|
public MyPrefSettingsProvider( string path , SettingsScope scopes = SettingsScope.User ) : base( path , scopes ) { }
|
||||||
|
public override void OnGUI( string searchContext ) {
|
||||||
|
_OnPreferencesGUI( searchContext );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//* GUI *//
|
||||||
|
|
||||||
|
public static void _OnPreferencesGUI( string searchContext ) {
|
||||||
|
EditorGUILayout.LabelField( "Assets/" + AutoSaveFolder + " - Auto-Save Location" );
|
||||||
|
var R = EditorGUILayout.GetControlRect(GUILayout.Height(30));
|
||||||
|
GUI.Box( R , "" );
|
||||||
|
R.x += 7;
|
||||||
|
R.y += 7;
|
||||||
|
m_enable.Set( EditorGUI.ToggleLeft( R , "Enable" , m_enable ) );
|
||||||
|
GUI.enabled = m_enable;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
m_filesCount.Set( Mathf.Clamp( EditorGUILayout.IntField( "Maximum Files Version" , m_filesCount ) , 1 , 99 ) );
|
||||||
|
m_saveInterval = Mathf.Clamp( EditorGUILayout.IntField( "Save Every (Minutes)" , (int)(m_saveInterval / 60) ) , 1 , 60 ) * 60;
|
||||||
|
|
||||||
|
var location = EditorGUILayout.TextField("Location", AutoSaveFolder).Replace('\\', '/');
|
||||||
|
if ( location.IndexOfAny( System.IO.Path.GetInvalidPathChars() ) >= 0 ) location = AutoSaveFolder;
|
||||||
|
|
||||||
|
m_debug.Set( EditorGUILayout.Toggle( "Log" , m_debug ) );
|
||||||
|
|
||||||
|
if ( GUI.changed ) {
|
||||||
|
AutoSaveFolder = location;
|
||||||
|
/*SET_INT( "enablesave" , m_enable ? 1 : 0 );
|
||||||
|
SET_INT( "auto1" , m_filesCount );
|
||||||
|
SET_INT( "auto2" , (int)(m_saveInterval / 60) );
|
||||||
|
SET_BOOL( "auto3" , m_debug );*/
|
||||||
|
lastSave = (float)EDITOR_TIMER;
|
||||||
|
resetSet();
|
||||||
|
}
|
||||||
|
GUI.enabled = true;
|
||||||
|
}
|
||||||
|
//* GUI *//
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static float speeder = 0;
|
||||||
|
|
||||||
|
//* UPDATER *//
|
||||||
|
public static void UpdateCS() {
|
||||||
|
if ( !m_enable ) return;
|
||||||
|
if ( Application.isPlaying ) {
|
||||||
|
if ( launchTime == null ) launchTime = EDITOR_TIMER;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( launchTime != null ) {
|
||||||
|
lastSave += (float)(EDITOR_TIMER - launchTime.Value);
|
||||||
|
launchTime = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( Mathf.Abs( speeder - EDITOR_TIMER ) < 4 ) return;
|
||||||
|
speeder = EDITOR_TIMER;
|
||||||
|
|
||||||
|
if ( Mathf.Abs( lastSave - (float)EDITOR_TIMER ) >= m_saveInterval * 2 ) {
|
||||||
|
lastSave = (float)EDITOR_TIMER;
|
||||||
|
resetSet();
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( Mathf.Abs( lastSave - (float)EDITOR_TIMER ) >= m_saveInterval ) {
|
||||||
|
SaveScene();
|
||||||
|
EditorApplication.update -= UpdateCS;
|
||||||
|
EditorApplication.update += UpdateCS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static void SaveScene() {
|
||||||
|
if ( !System.IO.Directory.Exists( Application.dataPath + "/" + AutoSaveFolder ) ) {
|
||||||
|
System.IO.Directory.CreateDirectory( Application.dataPath + "/" + AutoSaveFolder );
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
var relativeSavePath = "Assets/" + AutoSaveFolder + "/";
|
||||||
|
EditorSceneManager.SaveScene( EditorSceneManager.GetActiveScene() , relativeSavePath + autoSaveFileName + ".unity" , true );
|
||||||
|
var dif = (float)EDITOR_TIMER - lastSave - m_saveInterval;
|
||||||
|
if ( dif < m_saveInterval && dif > 0 ) lastSave = (float)EDITOR_TIMER - dif;
|
||||||
|
else lastSave = (float)EDITOR_TIMER;
|
||||||
|
|
||||||
|
if ( m_debug )
|
||||||
|
Debug.Log( "Auto-Save Current Scene: " + relativeSavePath + autoSaveFileName + ".unity" );
|
||||||
|
}
|
||||||
|
//* UPDATER *//
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class CachedBool
|
||||||
|
{
|
||||||
|
|
||||||
|
public CachedBool( string key , bool defaultValue ) {
|
||||||
|
this.key = key;
|
||||||
|
this.defaultValue = defaultValue ? 1 : 0;
|
||||||
|
this.lastDif = -1;
|
||||||
|
}
|
||||||
|
string key;
|
||||||
|
int lastDif;
|
||||||
|
int defaultValue;
|
||||||
|
bool CurrentDif {
|
||||||
|
get {
|
||||||
|
if ( lastDif == -1 ) lastDif = EditorPrefs.GetInt( key , defaultValue );
|
||||||
|
return lastDif == 1;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
if ( lastDif == -1 ) lastDif = EditorPrefs.GetInt( key , defaultValue );
|
||||||
|
if ( lastDif == (value ? 1 : 0) ) return;
|
||||||
|
lastDif = value ? 1 : 0;
|
||||||
|
EditorPrefs.SetInt( key , value ? 1 : 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator bool( CachedBool d ) {
|
||||||
|
return d.CurrentDif;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Set( bool i ) {
|
||||||
|
CurrentDif = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class CachedFloat
|
||||||
|
{
|
||||||
|
|
||||||
|
public CachedFloat( string key , float defaultValue ) {
|
||||||
|
this.key = key;
|
||||||
|
this.defaultValue = defaultValue;
|
||||||
|
this.lastDif = -1;
|
||||||
|
}
|
||||||
|
string key;
|
||||||
|
float lastDif;
|
||||||
|
float defaultValue;
|
||||||
|
float CurrentDif {
|
||||||
|
get {
|
||||||
|
if ( lastDif == -1 ) lastDif = EditorPrefs.GetFloat( key , defaultValue );
|
||||||
|
return lastDif;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
if ( lastDif == -1 ) lastDif = EditorPrefs.GetFloat( key , defaultValue );
|
||||||
|
if ( lastDif == value ) return;
|
||||||
|
lastDif = value;
|
||||||
|
EditorPrefs.SetFloat( key , value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator float( CachedFloat d ) {
|
||||||
|
return d.CurrentDif;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Set( float i ) {
|
||||||
|
CurrentDif = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CachedInt
|
||||||
|
{
|
||||||
|
|
||||||
|
public CachedInt( string key , int defaultValue ) {
|
||||||
|
this.key = key;
|
||||||
|
this.defaultValue = defaultValue;
|
||||||
|
this.lastDif = -1;
|
||||||
|
}
|
||||||
|
string key;
|
||||||
|
int lastDif;
|
||||||
|
int defaultValue;
|
||||||
|
int CurrentDif {
|
||||||
|
get {
|
||||||
|
if ( lastDif == -1 ) lastDif = EditorPrefs.GetInt( key , defaultValue );
|
||||||
|
return lastDif;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
if ( lastDif == -1 ) lastDif = EditorPrefs.GetInt( key , defaultValue );
|
||||||
|
if ( lastDif == value ) return;
|
||||||
|
lastDif = value;
|
||||||
|
EditorPrefs.SetInt( key , value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator int( CachedInt d ) {
|
||||||
|
return d.CurrentDif;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Set( int i ) {
|
||||||
|
CurrentDif = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static string GET_STRING( string key ) {
|
||||||
|
return EditorPrefs.GetString( "EModules/AutoSave/" + key );
|
||||||
|
}
|
||||||
|
static void SET_STRING( string key , string value ) {
|
||||||
|
EditorPrefs.SetString( "EModules/AutoSave/" + key , value );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//* private *//
|
||||||
|
|
||||||
|
//* private *//
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//* editorprefs *//
|
||||||
|
/*static float GET_FLOAT( string key ) {
|
||||||
|
return EditorPrefs.GetFloat( "EModules/AutoSave/" + key );
|
||||||
|
}
|
||||||
|
static void SET_FLOAT( string key , float value ) {
|
||||||
|
EditorPrefs.SetFloat( "EModules/AutoSave/" + key , value );
|
||||||
|
}
|
||||||
|
static string GET_STRING( string key ) {
|
||||||
|
return EditorPrefs.GetString( "EModules/AutoSave/" + key );
|
||||||
|
}
|
||||||
|
static void SET_STRING( string key , string value ) {
|
||||||
|
EditorPrefs.SetString( "EModules/AutoSave/" + key , value );
|
||||||
|
}
|
||||||
|
static int GET_INT( string key ) {
|
||||||
|
return EditorPrefs.GetInt( "EModules/AutoSave/" + key );
|
||||||
|
}
|
||||||
|
static void SET_INT( string key , int value ) {
|
||||||
|
EditorPrefs.SetInt( "EModules/AutoSave/" + key , value );
|
||||||
|
}
|
||||||
|
static bool GET_BOOL( string key ) {
|
||||||
|
return EditorPrefs.GetBool( "EModules/AutoSave/" + key );
|
||||||
|
}
|
||||||
|
static void SET_BOOL( string key , bool value ) {
|
||||||
|
EditorPrefs.SetBool( "EModules/AutoSave/" + key , value );
|
||||||
|
}
|
||||||
|
static bool HAS_KEY( string key ) {
|
||||||
|
if ( EditorPrefs.HasKey( "EModules/AutoSave/" + key ) ) return true;
|
||||||
|
return false;
|
||||||
|
/ * if (EditorPrefs.HasKey( "AutoSave/" + key )) return true;
|
||||||
|
return EditorPrefs.HasKey( key );* /
|
||||||
|
}*/
|
||||||
|
//* editorprefs *//
|
||||||
|
|
||||||
|
|
||||||
|
//* props *//
|
||||||
|
/* static float lastSave {
|
||||||
|
get { return GET_FLOAT( "nextsave" ); }
|
||||||
|
set { EditorPrefs.SetFloat( "nextsave" , value ); }
|
||||||
|
|
||||||
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* class MyCustomSettingsProvider : SettingsProvider
|
||||||
|
{
|
||||||
|
private SerializedObject m_CustomSettings;
|
||||||
|
|
||||||
|
|
||||||
|
public MyCustomSettingsProvider( string path , SettingsScope scope = SettingsScope.Project )
|
||||||
|
: base( path , scope ) { }
|
||||||
|
|
||||||
|
public static bool IsSettingsAvailable() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnActivate( string searchContext , UnityEngine.UIElements.VisualElement rootElement ) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGUI( string searchContext ) {
|
||||||
|
_OnPreferencesGUI( searchContext );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register the SettingsProvider
|
||||||
|
[SettingsProvider]
|
||||||
|
public static SettingsProvider CreateMyCustomSettingsProvider() {
|
||||||
|
if ( IsSettingsAvailable() ) {
|
||||||
|
var provider = new MyCustomSettingsProvider("Project/Auto-Save", SettingsScope.Project);
|
||||||
|
|
||||||
|
// Automatically extract all keywords from the Styles.
|
||||||
|
provider.keywords = new HashSet<string>( new[] { "AutoSave" , "Auto" , "Save" , "Auto-Save" } );
|
||||||
|
return provider;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Settings Asset doesn't exist yet; no need to display anything in the Settings window.
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
/* static class MyCustomSettingsIMGUIRegister
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
[SettingsProvider]
|
||||||
|
public static SettingsProvider CreateMyCustomSettingsProvider() {
|
||||||
|
// First parameter is the path in the Settings window.
|
||||||
|
// Second parameter is the scope of this setting: it only appears in the Project Settings window.
|
||||||
|
var provider = new SettingsProvider("Preferences/Auto-Save", SettingsScope.Project)
|
||||||
|
{
|
||||||
|
// By default the last token of the path is used as display name if no label is provided.
|
||||||
|
label = "Auto-Save",
|
||||||
|
// Create the SettingsProvider and initialize its drawing (IMGUI) function in place:
|
||||||
|
guiHandler = _OnPreferencesGUI,
|
||||||
|
// Populate the search keywords to enable smart search filtering and label highlighting:
|
||||||
|
keywords = new HashSet<string>(new[] { "AutoSave", "Auto", "Save" , "Auto-Save" })
|
||||||
|
};
|
||||||
|
Debug.Log( "ASD" );
|
||||||
|
return provider;
|
||||||
|
}*/
|
||||||
12
Assets/EModules/Auto-Save/AutoSave.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfd0d7f2cf4973348b92ddbccaa9f5ae
|
||||||
|
timeCreated: 1497373144
|
||||||
|
licenseType: Store
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
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You may use the HoloLens MDL2 fonts or glyphs included in this file (“Software”) solely to design, develop and test your programs that run on a Microsoft Platform, a Microsoft Platform includes but is not limited to any hardware or software product or service branded by trademark, trade dress, copyright or some other recognized means, as a product or service of Microsoft.
|
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# HoloLens-MDL2_Icons
|
||||||
|
|
||||||
|
PNG icon library for developing Microsoft HoloLens Applications using [MixedRealityToolkit-Unity](https://github.com/Microsoft/MixedRealityToolkit-Unity)
|
||||||
|
.
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
|
||||||
|
* Drag [png images](./png512/) to _/Assets/HoloToolkit/UX/Textures/Icons/_ on your Unity projects.
|
||||||
|
* Change _Texture type_ to '__Sprite (2D and UI)__'
|
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|
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||||||
|
|
||||||
|
## License
|
||||||
|
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||||||
|
PNG images are genarated from [HoloLens MDL2 fonts](https://docs.microsoft.com/en-us/windows/uwp/design/downloads/).
|
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|
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|
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|
> You may use the HoloLens MDL2 fonts or glyphs included in this file (“Software”) solely to design, develop and test your programs that run on a Microsoft Platform, a Microsoft Platform includes but is not limited to any hardware or software product or service branded by trademark, trade dress, copyright or some other recognized means, as a product or service of Microsoft. This license does not grant you the right to distribute or sublicense all or part of the Software to any third party. By using the Software you agree to these terms. If you do not agree to these terms, do not use the Software.
|
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|
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||||||
|
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|
## Related
|
||||||
|
* [MixedRealityToolkit-Unity/Assets/HoloToolkit/UX/Textures/Icons/](https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/master/Assets/HoloToolkit/UX/Textures/Icons)
|
||||||
|
* [Design toolkits and samples for UWP apps](https://docs.microsoft.com/en-us/windows/uwp/design/downloads/)
|
||||||
|
* [Segoe MDL2 icons on Windows Dev Center](https://docs.microsoft.com/en-us/windows/uwp/design/style/segoe-ui-symbol-font)
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