using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CanvasGroup))] public class RequireBridgeSet : MonoBehaviour { CanvasGroup canvasManager; private void Awake() { canvasManager = GetComponent(); } void FixedUpdate() { canvasManager.alpha = GameManager.Instance.CurrentBridge == null ? 0 : 1; } }