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using Newtonsoft.Json;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.ComponentModel.DataAnnotations;
namespace Kehyeedra3.Services.Models
{
public class User
{
[Key]
public ulong Id { get; set; } = 0;
public string Avatar { get; set; } = null;
public string Username { get; set; } = null;
public long Money { get; set; } = 0;
public ulong LastMine { get; set; } = 0;
[Column(TypeName = "LONGTEXT")]
public string GeneralInventory { get; set; } = "{}";
[Column(TypeName = "TINYINT")]
public BattleFish CurrentBattlefish { get; set; } = 0;
public bool GrantMoney(User bank, long amount)
{
if(bank.Money >= amount)
{
Money += amount;
bank.Money -= amount;
return true;
}
return false;
}
public Dictionary<Items, int[]> GetGenInve()
{
return JsonConvert.DeserializeObject<Dictionary<Items, int[]>>(GeneralInventory);
}
public void SetGenInve(Dictionary<Items, int[]> inv)
{
Dictionary<int, int[]> temp = new Dictionary<int, int[]>();
foreach (var entry in inv)
{
temp.Add((int)entry.Key, entry.Value);
}
GeneralInventory = JsonConvert.SerializeObject(temp);
}
public static List<Item> ListItems()
{
return new List<Item>
{
new Item()
{
Id = Items.DirtyBoot,
Name = "Love",
Price = 100
},
new Item()
{
Id = Items.Lettuce,
Name = "Learning Lettuce",
Price = 50
},
new Item()
{
Id = Items.RareBait,
Name = "Rare Bait",
Price = 50
},
new Item()
{
Id = Items.BigBait,
Name = "Big Bait",
Price = 20
},
new Item()
{
Id = Items.SpecialBait,
Name = "Master Bait",
Price = 100
},
new Item()
{
Id = Items.RodFrame,
Name = "Incomplete Rod",
Price = 500
},
new Item()
{
Id = Items.UpgradeT2,
Name = "Lucky Paste",
Price = 1000
},
new Item()
{
Id = Items.UpgradeT3,
Name = "T2 Scraps",
Price = 2000
},
new Item()
{
Id = Items.UpgradeT4,
Name = "T3 Cream",
Price = 4000
},
};
}
public class Item
{
public Items Id { get; set; }
public string Name { get; set; }
public int Price { get; set; }
}
public class BattleFishObject
{
[Key]
public ulong FishId { get; set; }
[Required]
public ulong UserId { get; set; }
[Column(TypeName = "TINYINT")]
public BattleFish FishType { get; set; } = 0;
public ulong Xp { get; set; } = 0;
public ulong NextXp { get; set; } = 50;
public int Lvl { get; set; } = 0;
public string Name { get; set; } = "Unnamed";
}
}
public enum BattleFish
{
None = 0,
Herring = 1,
Birgus = 2,
Abama = 3,
Pistashrimp = 4
}
public enum Items
{
DirtyBoot = 0,
Lettuce = 1,
RareBait = 2,
BigBait = 3,
SpecialBait = 4,
RodFrame = 5,
UpgradeT2 = 200,
UpgradeT3 = 201,
UpgradeT4 = 202,
}
public class ItemSlot
{
public int Id;
public int Amount;
}
}