// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nBattle against **Fishthot**\nChoose your battle fish:\n**Pistol Shrimp | Coomfish**");
// var message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "pistol shrimp")
// {
// cbta = "Pistol Shrimp";
// at1 = "Gun";
// at2 = "Crowbar";
// cb = 1;
// hp = 80;
// atk = 20;
// }
// else if (message.Content.ToLowerInvariant() == "coomfish")
// {
// cbta = "Coomfish";
// at1 = "Eruption";
// at2 = "Smack";
// cb = 2;
// hp = 160;
// atk = 10;
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nInvalid battle fish??? are you RETARDeDED??");
// return;
// }
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have chosen: **{cbta}**, your stats are HP: **{hp}** ATK: **{atk}**\n\nBegin battle?");
// message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "yes")
// {
// string ment = $"{Context.User.Mention}\n";
// while (bhp > 0 && hp > 0)
// {
// if (bhp > 0 && hp > 0)
// {
// edg = SRandom.Next(3, 16);
// dmg = SRandom.Next(atk, atk * 20);
// eattack = attackse[numatt];
// hp -= edg;
// await Context.Channel.SendMessageAsync($"{ment}**Fishthot** attacks with {eattack}, dealing **{edg}** damage.\n**{cbta}**'s **HP** drops to {hp}.");
// ment = "";
// if (hp <= 0)
// {
// await Context.Channel.SendMessageAsync($"Oh dear! **{cbta}** has fallen in battle.\nChoose your last ditch effort.\n**Belt** | **Punch**");
// message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "belt")
// {
// dmg = SRandom.Next(20, 100);
// bhp -= dmg;
// }
// else if (message.Content.ToLowerInvariant() == "punch")
// {
// dmg = SRandom.Next(40, 80);
// bhp -= dmg;
// }
// await Context.Channel.SendMessageAsync($"Your last ditch effort dealt **{dmg}** damage, reducing **Fishthot**'s health to {bhp}.");
// }
// else
// {
// bhp -= dmg;
// await Context.Channel.SendMessageAsync($"What will you attack with?\n**{at1}** | **{at2}**");
// message = await NextMessageAsync();
// if (cb == 1 && message.Content.ToLowerInvariant() == "gun")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** pulls out his trusty glock and shoots at **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 1 && message.Content.ToLowerInvariant() == "crowbar")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** unsheathes a menacing looking crowbar and lands a nice smack on **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 2 && message.Content.ToLowerInvariant() == "eruption")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** releases a massive ***CUM ERUPTION*** on **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 2 && message.Content.ToLowerInvariant() == "smack")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** feeds **Fishthot** a nice knuckle sandwich with his **Power Arm**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** did not understand your command.\n**{cbta}** is looking at you with disappointed eyes.\nYour turn is skipped, good job retard.");
// }
// }
// }
// else
// {
// if (bhp <= 0 && hp > 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**You win!** Go buy **{cbta}** a beer or something for his great accomplishments.");
// break;
// }
// else if (bhp <= 0 && hp < 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** is gone. But so is **Fishthot**. Make sure to boil him in a good broth, he would have deserved it.");
// break;
// }
// else if (hp <= 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** is gone. Now nothing stands between **Fishthot** and your frail frame.");
// break;
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nSomething went ***REALLY*** wrong");
// break;
// }
// }
// }
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nyou afraid or something? loser lmao");
awaitContext.Channel.SendMessageAsync($"Greetings traveler, I've potions for you to purchase, what'd you like to have?",components:components.Build());