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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Kehyeedra3.Services.Models
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{
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public class BattleFishCharacters
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{
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public enum Character
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{
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Null = 0,
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HoboShrimp = 1,
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PocketSalmon = 2,
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Holder2 = 3,
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Holder3 = 4
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}
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public class BFCharacter
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{
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public Character Id;
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public string Name;
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public string Emote;
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public string Intro;
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public int Attack;
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public int Defense;
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public int BaseHealth;
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public int BaseActionPoints;
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public int DodgeRate;
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}
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public static List<BFCharacter> GetBFCharList()
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{
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return new List<BFCharacter>
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{
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new BFCharacter()
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{
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Id = Character.Null,
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Name = "Secret Squirrel",
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Emote = "<:skirel:762643322254393364>",
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Intro = "He looks defeated.",
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Attack = 5,
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Defense = 0,
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BaseHealth = 25,
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BaseActionPoints = 0,
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DodgeRate = 0
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},
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new BFCharacter()
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{
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Id = Character.HoboShrimp,
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Name = "Hobo Shrimp",
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Emote = "<:missingLeg:682586847830081551>",
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Intro = "He's been a little down on his luck lately.",
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Attack = 5,
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Defense = 5,
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BaseHealth = 5,
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BaseActionPoints = 5,
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DodgeRate = 5
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},
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new BFCharacter()
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{
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Id = Character.PocketSalmon,
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Name = "Pocket Salmon",
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Emote = "<:missingLeg:682586847830081551>",
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Intro = "I pray your pockets don't have holes.",
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Attack = 5,
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Defense = 5,
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BaseHealth = 5,
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BaseActionPoints = 5,
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DodgeRate = 5
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}
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};
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}
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}
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}
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