I don't even know what I changed
I should be pushing updates much more often
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240
Kehyeedra3/Services/Models/Farming.cs
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240
Kehyeedra3/Services/Models/Farming.cs
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using System;
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using System.Text;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.ComponentModel.DataAnnotations;
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namespace Kehyeedra3.Services.Models
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{
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public class Farming
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{
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[Key]
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public ulong Id { get; set; } = 0;
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public int Tier { get; set; } = 0;
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public int EmployeeCount { get; set; } = 0;
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public ulong Lvl { get; set; } = 0;
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public ulong Xp { get; set; } = 50;
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public ulong FXp { get; set; } = 0;
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public ulong TXp { get; set; } = 0;
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[Column(TypeName = "LONGTEXT")]
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public string CropInventory { get; set; } = "{}";
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[Column(TypeName = "LONGTEXT")]
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public string PlotInventory { get; set; } = "{}";
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public Dictionary<FarmCrop, int[]> GetCropInventory()
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{
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return JsonConvert.DeserializeObject<Dictionary<FarmCrop, int[]>>(CropInventory);
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}
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public Dictionary<FarmLand, int[]> GetPlotInventory()
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{
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return JsonConvert.DeserializeObject<Dictionary<FarmLand, int[]>>(PlotInventory);
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}
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public void SetCropInventory(Dictionary<FarmCrop, int[]> inv)
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{
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Dictionary<int, int[]> temp = new Dictionary<int, int[]>();
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foreach (var entry in inv)
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{
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temp.Add((int)entry.Key, entry.Value);
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}
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CropInventory = JsonConvert.SerializeObject(temp);
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}
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public void SetPlotInventory(Dictionary<FarmLand, int[]> inv)
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{
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Dictionary<int, int[]> temp = new Dictionary<int, int[]>();
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foreach (var entry in inv)
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{
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temp.Add((int)entry.Key, entry.Value);
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}
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PlotInventory = JsonConvert.SerializeObject(temp);
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}
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public static List<FCrop> ListCrops()
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{
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return new List<FCrop>
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{
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new FCrop()
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{
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Id = FarmCrop.Wheat,
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Name = "Wheat",
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Description = "Common wheat, 'Triticum aestivum' is the most widely grown cereal grain, you should get in on it before we reach peak wheat.",
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Type = FarmType.Plant,
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Tier = FarmTier.T0,
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GrowTime = 10,
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Price = 100,
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},
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new FCrop()
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{
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Id = FarmCrop.Rye,
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Name = "Rye",
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Description = "Rye, 'Secale cereale' is a hardy cereal grain, grows slower than wheat, but also tastes better.",
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Type = FarmType.Plant,
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Tier = FarmTier.T1,
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GrowTime = 15,
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Price = 150,
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},
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new FCrop()
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{
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Id = FarmCrop.Lettuce,
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Name = "Lettuce",
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Description = "Lettuce, 'Lactuca sativa' is an annual daisy plant first cultivated in ancient Egypt, worshipped as ancient viagra. Incidentally, it can be harvested very often.",
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Type = FarmType.Plant,
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Tier = FarmTier.T2,
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GrowTime = 5,
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Price = 200,
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},
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new FCrop()
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{
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Id = FarmCrop.Leek,
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Name = "Leek",
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Description = "Leek, 'Allium ampeloprasum' is an onion, the word leek is derived from the old english word 'leac', it has a medium growth time. I know what you're thinking about doing and I want you to stop right now.",
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Type = FarmType.Plant,
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Tier = FarmTier.T3,
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GrowTime = 13,
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Price = 250,
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},
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new FCrop()
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{
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Id = FarmCrop.Bookweed,
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Name = "Bookweed",
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Description = "Bookweed, 'Lactuca liber' is an enchanted variant of lettuce used for special crafting. Eating it by itself is said to give you diarrhea.",
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Type = FarmType.Plant,
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Tier = FarmTier.T4,
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GrowTime = 50,
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Price = 0,
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},
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new FCrop()
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{
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Id = FarmCrop.LuckyLeek,
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Name = "Polkka",
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Description = "Polkka, 'Allium dexter' is an enchanted variant of leek used for special crafting. It contains a natural power to spin, and can be used as a green energy source. If you're a huge faggot.",
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Type = FarmType.Plant,
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Tier = FarmTier.T5,
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GrowTime = 50,
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Price = 0,
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},
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};
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}
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public static List<FLand> ListFarmLand()
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{
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return new List<FLand>
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{
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new FLand()
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{
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Id = FarmLand.Backyard,
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Name = "Backyard",
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Type = FarmType.Plant,
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Tier = FarmTier.T0,
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WorkerMax = 1,
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Price = 0
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},
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new FLand()
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{
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Id = FarmLand.SPlot,
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Name = "Small Plot",
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Type = FarmType.Plant,
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Tier = FarmTier.T1,
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WorkerMax = 2,
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Price = 600
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},
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new FLand()
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{
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Id = FarmLand.MPlot,
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Name = "Medium Plot",
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Type = FarmType.Plant,
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Tier = FarmTier.T3,
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WorkerMax = 4,
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Price = 1000
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},
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new FLand()
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{
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Id = FarmLand.LPlot,
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Name = "Large Plot",
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Type = FarmType.Plant,
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Tier = FarmTier.T5,
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WorkerMax = 6,
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Price = 1400
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},
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};
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}
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}
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public enum FarmLand
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{
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Backyard = 0,
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Bathtub = 1,
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SPlot = 2,
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MPlot = 3,
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LPlot = 4,
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}
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public enum FarmType
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{
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Plant = 0,
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Fish = 1,
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}
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public enum FarmCrop
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{
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Wheat = 0,
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Rye = 1,
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Lettuce = 2,
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Leek = 3,
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LuckyLeek = 100,
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Bookweed = 101,
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}
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public enum FarmTier
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{
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T0 = 0,
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T1 = 1,
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T2 = 2,
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T3 = 3,
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T4 = 4,
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T5 = 5,
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}
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public class FLand
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{
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public FarmLand Id { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public FarmType Type { get; set; }
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public FarmTier Tier { get; set; }
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public int WorkerMax { get; set; }
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public int Price { get; set; }
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}
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public class FCrop
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{
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public FarmCrop Id { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public FarmType Type { get; set; }
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public FarmTier Tier { get; set; }
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public int GrowTime { get; set; }
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public int Price { get; set; }
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}
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public class PlotObject
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{
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[Key]
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public ulong PlotId { get; set; } = 0;
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[Required]
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public ulong UserId { get; set; } = 0;
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public ulong Planted { get; set; } = 0;
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public ulong Grown { get; set; } = 0;
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public int FarmType { get; set; } = 0;
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public int WorkerAmount { get; set; } = 0;
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}
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public class FCropSlot
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{
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public int Id;
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public int Seeds;
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public int Produce;
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}
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public class FPlotSlot
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{
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public int Id;
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public int Amount;
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}
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}
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@@ -276,6 +276,14 @@ namespace Kehyeedra3.Services.Models
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Tier = FishTier.T2
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},
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new Fish()
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{
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Id = FishSpecies.Wololo,
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Name = "Wololo",
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Rarity = FishRarity.Rare,
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Tier = FishTier.T2
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},
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new Fish()
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{
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Id = FishSpecies.Gunfish,
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Name = "Gunfish",
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@@ -444,6 +452,7 @@ namespace Kehyeedra3.Services.Models
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//T2 Rare
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Swolefish = 21,
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Dogfish = 22,
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Wololo = 23,
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//T2 Uncommon
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Gunfish = 30,
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Dingus = 31,
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@@ -16,6 +16,7 @@ namespace Kehyeedra3.Services.Models
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public string GeneralInventory { get; set; } = "{}";
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[Column(TypeName = "TINYINT")]
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public BattleFish CurrentBattlefish { get; set; } = 0;
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public ulong OwnerId { get; set; } = 0;
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@@ -152,6 +153,7 @@ namespace Kehyeedra3.Services.Models
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UpgradeT2 = 200,
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UpgradeT3 = 201,
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UpgradeT4 = 202,
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}
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public class ItemSlot
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{
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