fix vbi, fish progress
added fish placeholders, changed vbi display, refined legendary fish droprates
This commit is contained in:
@@ -102,11 +102,11 @@ namespace Kehyeedra3.Commands
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await Database.SaveChangesAsync();
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if (difference > 0)
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{
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await Context.Channel.SendMessageAsync($"Economy has been stabilized by adding {difference / 10000d} to bank");
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await Context.Channel.SendMessageAsync($"Economy has been stabilized by adding {difference / 10000d}% to bank");
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}
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else
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{
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await Context.Channel.SendMessageAsync($"Economy has been stabilized by removing {0-difference / 10000d} from bank");
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await Context.Channel.SendMessageAsync($"Economy has been stabilized by removing {0-difference / 10000d}% from bank");
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}
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}
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}
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@@ -248,20 +248,28 @@ namespace Kehyeedra3.Commands
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Fish fish;
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if (rarity == 777 || (rarity > 2060 && rarity <= 2070) || (rarity > 2760 && rarity <= 2770))
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if (rarity == 777 || (rarity > 2060 && rarity <= 2070) || (rarity >= 2765 && rarity <= 2767))
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{
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if (rod == 1)
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int tierRoll = SRandom.Next(0, 101);
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if (rod >= 3 && tierRoll > 60)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T2Legendary).ToList();
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T4Legendary).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 15;
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xp = 25;
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}
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else if (rod == 1)
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else if (rod >= 2 && tierRoll > 40)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T3Legendary).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 20;
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}
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else if (rod >= 1 && tierRoll > 20)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T2Legendary).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 15;
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}
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else
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Legendary).ToList();
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@@ -276,27 +284,55 @@ namespace Kehyeedra3.Commands
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else if (rarity > 1700)
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{
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int tierRoll = SRandom.Next(0, 101);
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rarity = Convert.ToUInt64(SRandom.Next(1750, 2801));
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Uncommon).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 10;
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if (rod >= 3 && tierRoll > 60)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T4Uncommon).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 20;
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}
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else if (rod >= 2 && tierRoll > 40)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T3Uncommon).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 16;
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}
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else if (rod >= 1 && tierRoll > 20)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T2Uncommon).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 13;
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}
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else
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Uncommon).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 10;
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}
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if (rarity > 2600)
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{
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if (rod == 1)
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if (rod >= 3 && tierRoll > 60)
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{
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possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T2Rare).ToList();
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T4Rare).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 25;
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xp = 35;
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}
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else if (rod == 2)
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else if (rod >= 2 && tierRoll > 40)
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{
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possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T3Rare).ToList();
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T3Rare).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 30;
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}
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else if (rod >= 1 && tierRoll > 20)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T2Rare).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 25;
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}
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else
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{
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possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Rare).ToList();
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Rare).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 20;
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}
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@@ -305,14 +341,36 @@ namespace Kehyeedra3.Commands
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}
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else
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Common).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 5;
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int tierRoll = SRandom.Next(0, 101);
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if (rod >= 3 && tierRoll > 60)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T4Common).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 10;
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}
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else if (rod >= 2 && tierRoll > 40)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T3Common).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 8;
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}
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else if (rod >= 1 && tierRoll >= 20)
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.T2Common).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 6;
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}
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else
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{
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List<Fish> possibleFishes = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Common).ToList();
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fish = possibleFishes[SRandom.Next(possibleFishes.Count)];
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xp = 5;
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}
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}
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FishSize size;
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if (fish.Rarity == FishRarity.Legendary || fish.Rarity == FishRarity.T2Legendary || fish.Rarity == FishRarity.T3Legendary)
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if (fish.Rarity == FishRarity.Legendary || fish.Rarity == FishRarity.T2Legendary || fish.Rarity == FishRarity.T3Legendary || fish.Rarity == FishRarity.T4Legendary )
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{
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weight = 1000;
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}
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@@ -325,7 +383,7 @@ namespace Kehyeedra3.Commands
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weight = SRandom.Next(10, 2001) + Convert.ToInt32(level * 5);
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}
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if (fish.Rarity == FishRarity.Legendary)
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if (fish.Rarity == FishRarity.Legendary || fish.Rarity == FishRarity.T2Legendary || fish.Rarity == FishRarity.T3Legendary || fish.Rarity == FishRarity.T4Legendary)
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{
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weight = SRandom.Next(2000 + Convert.ToInt32(level * 20), 40001);
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}
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@@ -333,7 +391,7 @@ namespace Kehyeedra3.Commands
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if (weight >= 1000)
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{
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xp = Convert.ToUInt64(Math.Round((xp * w / 1000), 0, MidpointRounding.ToEven));
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if (fish.Rarity == FishRarity.Legendary || fish.Rarity == FishRarity.T2Legendary || fish.Rarity == FishRarity.T3Legendary)
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if (fish.Rarity == FishRarity.Legendary || fish.Rarity == FishRarity.T2Legendary || fish.Rarity == FishRarity.T3Legendary || fish.Rarity == FishRarity.T4Legendary)
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{
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if (xp < 100)
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{
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