using Newtonsoft.Json; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations; namespace Kehyeedra3.Services.Models { public class User { [Key] public ulong Id { get; set; } = 0; public string Avatar { get; set; } = null; public string Username { get; set; } = null; public long Money { get; set; } = 0; public ulong LastMine { get; set; } = 0; [Column(TypeName = "LONGTEXT")] public string GeneralInventory { get; set; } = "{}"; public ICollection BattleFish { get; set; } public bool GrantMoney(User bank, long amount) { if(bank.Money > amount) { Money += amount; bank.Money -= amount; return true; } return false; } //public void SetGenInv(List newInv) //{ // GeneralInventory = JsonConvert.SerializeObject(newInv); //} //public List GetGenInv() //{ // if (string.IsNullOrEmpty(GeneralInventory)) // { // return new List(); // } // return JsonConvert.DeserializeObject>(GeneralInventory); //} public Dictionary GetGenInve() { return JsonConvert.DeserializeObject>(GeneralInventory); } public void SetGenInve(Dictionary inv) { Dictionary temp = new Dictionary(); foreach (var entry in inv) { temp.Add((int)entry.Key, entry.Value); } GeneralInventory = JsonConvert.SerializeObject(temp); } public static List ListItems() { return new List { new Item() { Id = Items.DirtyBoot, Name = "Lan's Love", Price = 100 }, }; } public class Item { public Items Id { get; set; } public string Name { get; set; } public int Price { get; set; } } public class BattleFishObject { [Key] public ulong FishId { get; set; } public byte FishType { get; set; } = 0; public ulong Xp { get; set; } = 0; public ulong NextXp { get; set; } = 50; public int Lvl { get; set; } = 0; public string Name { get; set; } = "Unnamed"; } } public enum Items { DirtyBoot = 0, } public class ItemSlot { public int Id; public int Amount; } }