oh yeah woo yeah
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72 KiB

using Discord;
using Discord.Addons.Interactive;
using Discord.Commands;
using Kehyeedra3.Services.Models;
using Microsoft.EntityFrameworkCore.Internal;
using Microsoft.EntityFrameworkCore.Storage;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ImageMagick;
using System.Threading.Channels;
using System.Threading.Tasks;
using Kehyeedra3.Preconditions;
using System.IO;
namespace Kehyeedra3.Commands
{
public class Economy : InteractiveBase<SocketCommandContext>
{
readonly string[] ores = new string[]
{
"**Gold**,",
"**Platinum**,",
"**Plastids**,",
"a ticking **Time Bomb**,",
"an **Amethyst**,",
"**Germanium**,",
"a **Hotdog**,",
"**Corundum**,",
"**Quartz**,",
"**Lithium**,",
"**Stone**,",
"a lost **Tribe of Ethiopians**,",
"**Beryllium**,",
"**Gallium**,",
"an **Amber**,",
"**Bismuth**",
"an **Emerald**,",
"a lost **Sock**,",
"**Tellurium**,",
"**Ferrite**,",
"a **Glass of Water**,",
"**Redstone**,",
"**Racism**,",
"**Bronze Ore**,",
"**Chlorophyte**,",
"a **Mysterious Artifact of Great Power**,",
"**Goblite**,",
"**Ligmanite**,",
"**Ramen's Friendship**,",
"an unidentified **Skeleton**,",
"a piece of **Gravel**,",
"**Copper**,",
"**Volatile Motes**,",
"a **Diamond**,",
"a **Girlfriend**,",
"**Thorium**,",
"a **Fresh Apple**,",
"**Raid Shadow Legends** sponsorship money,",
"a **Boot**,",
"**Runite**,",
"a **WinRAR license key**,",
"a **Viet Cong Tunnel**,",
"a single unit of several **Trees**,",
"**1,000,000₩**,",
"**Jas's Love**,",
"a **Rock Golem**,",
"a piece of **Toast**,",
"**Luminite**,",
"a **Funky Lava Lamp**,",
"the **Cum Chalice**, you raise a toast to Nick.",
"a **#%**,",
"the **Master Sword**,",
"your **True Calling in Life**,",
"the **Ocarina of Time**,",
"**Phosphophyllite**,",
"a **Brain**,",
"**Tom's Penis**,",
"**Oil**,",
"a **Can of Peaches**,",
"a **Used Deodorant Stick**,"
};
readonly string[] discards = new string[]
{
"you presume it is worthless and toss it away",
"you drop it and lose it",
"a vicious furry takes it from you",
"it appears to have vanished",
"but it seems like you were hallucinating",
"but it is seized by the communists",
"you mistake it for a chance to succeed in life and throw it away",
"you get scared and curb stomp it, shattering it",
"the **Goblins** claim rightful possession of it"
};
readonly string o = "<:ye:677089325208305665>";
readonly string n = "<:no:677091514249248778>";
readonly string ye = "<:ya:677179974154715146>";
[Command("mine"), Ratelimit(10, 2, Measure.Minutes), Summary("Mines %coins.")]
public async Task Mine()
{
ulong time = ulong.Parse(DateTime.Now.ToString("yyyyMMddHHmm"));
ulong lastmine;
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Users.FirstOrDefault(x => x.Id == Context.User.Id);
var muser = Database.Mining.FirstOrDefault(x => x.Id == Context.User.Id);
if (muser == null)
{
muser = new Mining
{
Id = Context.User.Id
};
Database.Mining.Add(muser);
}
lastmine = muser.LastMine;
muser.LastMine = time;
user.Username = Context.User.Username;
if (lastmine < time)
{
int res = SRandom.Next((int)muser.Lvl, 101);
long end = 0;
string marks = $"{n}{n}{n}";
int num = SRandom.Next(ores.Length);
int numd = SRandom.Next(discards.Length);
string bns = "";
string lucky = "";
string ore = ores[num];
string discard = discards[numd];
if (res >= 20)
{
res += SRandom.Next(0, 101);
end = 2;
marks = $"{o}{n}{n}";
if (res >= 100)
{
res += SRandom.Next(0, 101);
end += 2;
marks = $"{o}{o}{n}";
if (res >= 200)
{
res = SRandom.Next(0, 6) * 4;
marks = $"{o}{o}{o}";
string bonus = "";
end += (long)res + 3;
for (int i = 0; i < 5; i++)
{
if (i < res / 2)
{
bonus += $"{ye}";
}
else
{
bonus += $"{n}";
}
}
bns = $" **+** {bonus}";
if (res == 0)
{
lucky = $" **Lucky strike!** Bonus: {ore}";
}
else
{
lucky = $" **Lucky strike!** Bonus: {res},";
}
}
}
}
string levelup = $"\nYou gain **{end+1}**xp.\n";
muser.TXp += (ulong)end+1;
if (muser.TXp >= muser.Xp)
{
muser.Lvl += 1;
ulong leXp = 50;
for (ulong i = 0; i < muser.Lvl; i++)
{
if (i <= muser.Lvl)
{
leXp += Convert.ToUInt64(Math.Round((leXp * 0.05d + 50d), 0, MidpointRounding.ToEven));
}
}
muser.Xp = leXp;
levelup += $"You leveled up. You are now **Lvl {muser.Lvl}**";
}
else
{
levelup += $"You need **{muser.Xp - muser.TXp}**xp more to reach Lvl **{muser.Lvl+1}**";
}
if (!user.GrantMoney(Database.Users.FirstOrDefault(x => x.Id == 0), end))
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nBank has no money, buy more bait.");
return;
}
await Database.SaveChangesAsync();
if (end <= 0)
{
await Context.Channel.SendMessageAsync($"{marks}\n{Context.User.Mention} You have found {ore} {discard}.{levelup}");
}
else
{
await Context.Channel.SendMessageAsync($"{marks}{bns}\n{Context.User.Mention}{lucky}\nYou earned **{end.ToYeedraDisplay()}**%{levelup}");
}
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention} wait 1 minute ok next minute yeah? yeah buddy?");
}
}
}
[Command("fish"), Ratelimit(6, 2, Measure.Minutes), Summary("Cast your line into the abyss, see if something bites?")]
public async Task FishCommand(string nocard = "")
{
ulong time = ulong.Parse(DateTime.Now.ToString("yyyyMMddHHmm"));
ulong totalXp = 0;
ulong xp = 0;
ulong level = 0;
ulong lvlXp = 0;
int prestige = 0;
int rod = 0;
int BigBait = 0;
int RareBait = 0;
int SpecialBait = 0;
int Lettuce = 0;
Dictionary<FishSpecies, int[]> inv = new Dictionary<FishSpecies, int[]>();
List<Fish> fishes = Fishing.GetFishList();
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
var guser = Database.Users.FirstOrDefault(x => x.Id == Context.User.Id);
if (user == null)
{
{
user = new Fishing
{
Id = Context.User.Id,
};
Database.Fishing.Add(user);
}
}
else
{
inv = user.GetInventory();
}
if (user.LastFish >= time)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\narrrrr-right, ye scurby bastard, I know yer eager t' scour the seven seas but ye needs t' wait till the next minute t' pillage the booty'o'the depths, savvy?");
return;
}
if (guser.GeneralInventory == null)
{
guser.GeneralInventory = "{}";
}
Dictionary<Items, int[]> items = new Dictionary<Items, int[]>();
items = guser.GetGenInve();
int[] subtract = { 0 };
subtract[0] = -1;
if (items.TryGetValue(Items.SpecialBait, out int[] SpecB))
{
SpecialBait = SpecB[0];
BigBait = SpecB[0];
RareBait = SpecB[0];
if (SpecialBait > 0)
{
SpecB[0] -= 1;
}
else
{
if (items.TryGetValue(Items.BigBait, out int[] BigB))
{
BigBait = BigB[0];
if (BigBait > 0)
{
BigB[0] -= 1;
}
}
if (items.TryGetValue(Items.RareBait, out int[] RareB))
{
RareBait = RareB[0];
if (RareBait > 0)
{
RareB[0] -= 1;
}
}
}
}
if (items.TryGetValue(Items.Lettuce, out int[] Lettu))
{
Lettuce = Lettu[0];
if (Lettuce > 0)
{
Lettu[0] -= 1;
}
}
guser.SetGenInve(items);
level = user.Lvl;
totalXp = user.TXp;
lvlXp = user.Xp;
rod = user.RodUsed;
prestige = user.Prestige;
await Database.SaveChangesAsync();
}
int rari = SRandom.Next(0, 2001);
int weigh = SRandom.Next(10, 1501+prestige*500);
int tierRoll = SRandom.Next(0, (20*rod)+(10*prestige)+11);
int dCatchRoll = SRandom.Next(1, 1000)+prestige*20;
int dcatch = 1;
int rarity;
int weight;
bool bBig = false;
bool bRar = false;
bool bSpe = false;
bool bLet = false;
if (dCatchRoll > 1000)
{
int many = 1020;
dcatch += 1;
while (many < dCatchRoll)
{
dcatch += 1;
many += 10+(dcatch*5);
}
}
if (level < 100 && prestige == 0)
{
rarity = (int)level * 10 + rari;
weight = (int)level * 5 + weigh;
}
else if (level < 100 && prestige == 1)
{
rarity = 1000 + rari;
weight = (int)level * 3 + 500 + weigh;
}
else if (level >= 100 && prestige > 1)
{
rarity = 1000 + rari;
weight = 800 + weigh;
}
else
{
rarity = 1000 + rari;
weight = 500 + weigh;
}
if (BigBait > 0)
{
weight += 1000;
bBig = true;
}
if (RareBait > 0)
{
rarity += 500;
bRar = true;
}
if (SpecialBait > 0)
{
bSpe = true;
}
if (Lettuce > 0)
{
bLet = true;
}
Fish fish;
List<Fish> fishTiers;
List<Fish> fishRarities = fishes.ToList();
FishTier ftier;
if (tierRoll > 60 && rod >= 3)
{
fishTiers = fishes.Where(f => f.Tier == FishTier.T4).ToList();
ftier = FishTier.T4;
}
else if (tierRoll > 40 && rod >= 2)
{
fishTiers = fishes.Where(f => f.Tier == FishTier.T3).ToList();
ftier = FishTier.T3;
}
else if (tierRoll > 20 && rod >= 1)
{
fishTiers = fishes.Where(f => f.Tier == FishTier.T2).ToList();
ftier = FishTier.T2;
}
else
{
fishTiers = fishes.Where(f => f.Tier == FishTier.T1).ToList();
ftier = FishTier.T1;
}
if (rarity == 777 || (rarity > 2060 && rarity <= 2070) || rarity == 2777 || rarity > 2500 && rarity < 2510 && bRar ||rarity > 2510 && rarity < 2520 && bSpe)
{
fishRarities = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Legendary).ToList();
int wRoll = SRandom.Next(0, 101);
switch (ftier)
{
case FishTier.T1:
{
xp = 10;
}
break;
case FishTier.T2:
{
xp = 15;
}
break;
case FishTier.T3:
{
xp = 20;
}
break;
case FishTier.T4:
{
xp = 25;
}
break;
}
if (rarity == 777 || rarity == 2777)
{
xp = 77 + Convert.ToUInt64(77 * rod / 2);
}
if (wRoll == 77 && bSpe)
{
fishRarities = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Unreasonable).ToList();
xp = 7777;
}
}
else if (rarity > 1700)
{
fishRarities = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Uncommon).ToList();
switch (ftier)
{
case FishTier.T1:
{
xp = 10;
}
break;
case FishTier.T2:
{
xp = 13;
}
break;
case FishTier.T3:
{
xp = 16;
}
break;
case FishTier.T4:
{
xp = 20;
}
break;
}
rarity = SRandom.Next(1700, 2801);
if (bRar || bSpe)
{
rarity += 200;
}
if (rarity > 2600)
{
fishRarities = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Rare).ToList();
switch (ftier)
{
case FishTier.T1:
{
xp = 20;
}
break;
case FishTier.T2:
{
xp = 25;
}
break;
case FishTier.T3:
{
xp = 30;
}
break;
case FishTier.T4:
{
xp = 35;
}
break;
}
}
}
else
{
fishRarities = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Common).ToList();
switch (ftier)
{
case FishTier.T1:
{
xp = 5;
}
break;
case FishTier.T2:
{
xp = 7;
}
break;
case FishTier.T3:
{
xp = 9;
}
break;
case FishTier.T4:
{
xp = 11;
}
break;
}
}
fish = fishRarities[SRandom.Next(fishRarities.Count)];
FishSize size;
if (weight >= (1000 - Convert.ToInt32(level * 2))) //second weight roll
{
if (level < 100)
{
weight = SRandom.Next(300, 2001 + prestige * 500) + Convert.ToInt32(level * 5);
}
else
{
weight = SRandom.Next(300, 2001 + prestige * 500) + 500;
}
}
if (fish.Rarity == FishRarity.Legendary)
{
weight = SRandom.Next(2000 + Convert.ToInt32(level * 20), 40001 + prestige * 10000);
}
if (bBig)
{
weight += 1000;
}
if (fish.Rarity == FishRarity.Unreasonable)
{
weight = SRandom.Next(4000, 6000);
}
if (weight >= 1000)
{
if (weight >= 1500)
{
size = FishSize.Large;
}
else
{
size = FishSize.Medium;
}
double w = Convert.ToDouble(weight);
xp = Convert.ToUInt64(Math.Round(xp * w / 1000, 0, MidpointRounding.ToEven))*(ulong)dcatch;
if (fish.Rarity == FishRarity.Legendary)
{
if (xp < 50+50*(ulong)fish.Tier)
{
xp = 50+50*(ulong)fish.Tier;
}
}
}
else
{
size = FishSize.Small;
}
if (bLet)
{
xp = Convert.ToUInt64(Math.Round(xp * 1.1, 0, MidpointRounding.ToEven));
}
string lvlUp = "";
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
user.LastFish = time;
await Database.SaveChangesAsync().ConfigureAwait(false);
}
if (rarity > 200)
{
ulong toNextLvl = 0;
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
inv = user.GetInventory();
int[] amounts;
if (!inv.TryGetValue(fish.Id, out amounts))
{
amounts = new int[] { 0, 0, 0 };
inv.Add(fish.Id, amounts);
}
int sizeIndex = (int)size;
amounts[sizeIndex] += dcatch;
user.SetInventory(inv);
user.TXp += xp;
toNextLvl = user.Xp - user.TXp;
int times = 0;
if (user.TXp > 50 && user.FXp == 0)
{
lvlXp = 50;
for (ulong i = 0; i < user.Lvl; i++)
{
if (i <= user.Lvl)
{
lvlXp += Convert.ToUInt64(Math.Round((lvlXp * 0.05d + 50d), 0, MidpointRounding.ToEven));
}
if (i == user.Lvl - 2)
{
user.FXp = lvlXp;
}
}
}
if (user.TXp >= user.Xp)
{
ulong leXp = 50;
bool leTrig = false;
for (ulong i = 0; i < user.Lvl; i++)
{
if (i <= user.Lvl)
{
leXp += Convert.ToUInt64(Math.Round((leXp * 0.05d + 50d), 0, MidpointRounding.ToEven));
}
}
if (leXp != user.Xp)
{
user.Lvl = 0;
user.Xp = 0;
leTrig = true;
}
while (user.TXp >= user.Xp)
{
user.Lvl += 1;
times += 1;
lvlXp = 50;
for (ulong i = 0; i < user.Lvl; i++)
{
if (i <= user.Lvl)
{
lvlXp += Convert.ToUInt64(Math.Round((lvlXp * 0.05d + 50d), 0, MidpointRounding.ToEven));
}
if (i == user.Lvl - 2)
{
user.FXp = lvlXp;
}
}
user.Xp = lvlXp;
}
toNextLvl = user.Xp - user.TXp;
level = user.Lvl;
if (leTrig)
{
lvlUp = $"**Your level was recalculated\n to match your xp.** \nYou are now **Level {level}**";
}
else if (times > 1)
{
lvlUp = $"**You leveled up {times} times!** \nYou are now **Level {level}.**";
}
else
{
lvlUp = $"**You leveled up!** \nYou are now **Level {level}**";
}
}
else
{
lvlUp = $"You need **{toNextLvl}**xp to reach Level **{level + 1}**";
}
await Database.SaveChangesAsync().ConfigureAwait(false);
string baited = "";
string baiRa = "";
string baiBi = "";
string baiLe = "";
if (bRar || bBig)
{
baited += "\nYou used bait. ";
if (bRar)
{
baiRa = "(+)";
}
if (bBig)
{
baiBi = "(+)";
}
}
if (bLet)
{
baited += "\nYou ate lettuce. ";
baiLe = "(+10%)";
}
if (nocard.ToLowerInvariant() != "nocard")
{
var (cardCollection, outFormatEnum, outFormat) = await Helpers.MakeFishCardAsync(fish, user.TXp, user.FXp, user.Xp, lvlUp, weight, xp, dcatch);
MemoryStream outputStream = new MemoryStream();
cardCollection.Write(outputStream, outFormatEnum);
outputStream.Position = 0;
await Context.Channel.SendFileAsync(outputStream, $"fish.{outFormat}");
}
else
{
if (dcatch == 1)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}{baited}\n{fish.Emote} You have caught a {weight / 100d}kg{baiBi} **{fish.Name}**, rarity: {fish.Rarity}{baiRa}\nYou gain **{xp}**xp{baiLe}.\n{lvlUp}");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}{baited}\n{fish.Emote} You have caught **{dcatch}** {weight / 100d}kg{baiBi} **{fish.Name}**, rarity: {fish.Rarity}{baiRa}\nYou gain **{xp}**xp{baiLe}.\n{lvlUp}");
}
}
}
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYour line snaps. Your disappointment is immeasurable, and your day is ruined.");
}
}
[Command("checkrod"),Summary("Displays what fishing rods you can use, as well as your currently equipped fishing rod.")]
public async Task CheckRod()
{
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
if (user == null)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou don't own any fishing rods. Try **fishing**.");
return;
}
string rodtype;
if (user.RodUsed == 0)
{
rodtype = "Basic";
}
else if (user.RodUsed == 1)
{
rodtype = "Reinforced";
}
else if (user.RodUsed == 2)
{
rodtype = "Spectral";
}
else if (user.RodUsed == 3)
{
rodtype = "Cosmic";
}
else
{
rodtype = "Currently unobtainable";
}
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have unlocked fishing rods up to **Tier {user.RodOwned+1}**\nYou have currently equipped a **{rodtype} Fishing Rod** (T{user.RodUsed+1}).");
}
}
[Command("setrod"),Summary("Set your fishing rod to the desired tier (for example: 'setrod 1' to set to default rod.)")]
public async Task SetRod(byte tier)
{
if (tier < 1)
{
tier = 1;
}
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
if (user == null)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou don't own any fishing rods. Try **fishing**.");
return;
}
if ((tier - 1) <= user.RodOwned)
{
user.RodUsed = Convert.ToByte(tier - 1);
string rodtype = "";
if (tier == 1)
{
rodtype = "Basic";
}
else if (tier == 2)
{
rodtype = "Reinforced";
}
else if (tier == 3)
{
rodtype = "Spectral";
}
else if (tier == 4)
{
rodtype = "Cosmic";
}
else
{
rodtype = "Currently unobtainable";
}
await Context.Channel.SendMessageAsync($"You are now using a **{rodtype} Fishing Rod** (T{tier}).");
}
else
{
await Context.Channel.SendMessageAsync($"You don't have that rod. You own rods up to **Tier {user.RodOwned+1}**.");
}
await Database.SaveChangesAsync().ConfigureAwait(false);
}
}
[Command("craft", RunMode = RunMode.Async), Alias("c"), Summary("Specify 'r' to refine ingredients.")]
public async Task Crafting(string option = null)
{
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var fuser = Database.Fishing.FirstOrDefault(i => i.Id == Context.User.Id);
var user = Database.Users.FirstOrDefault(i => i.Id == Context.User.Id);
if (fuser == null || fuser.Lvl < 30)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou can't craft anything yet.\nCome back when you reach **Lvl 30**.");
return;
}
var finv = fuser.GetInventory();
var items = user.GetGenInve();
if (!items.TryGetValue(Items.UpgradeT2, out int[] T2Up))
{
T2Up = new int[] { 0 };
items.Add(Items.UpgradeT2, T2Up);
}
if (!items.TryGetValue(Items.RodFrame, out int[] Rod))
{
Rod = new int[] { 0 };
items.Add(Items.RodFrame, Rod);
}
if (option != null && option.ToLowerInvariant().Contains("r")) //finish this area up retard
{
var fish = finv.FirstOrDefault(f => f.Key == FishSpecies.LuckyCatfish).Value[(int)FishSize.Large];
if (fish < 1 || user.Money < 1000)
{
string missing = "";
if (fish < 1)
{
missing += "a **Lucky Catfish**";
}
if (fish < 1 && user.Money < 1000)
{
missing += " & ";
}
else
{
missing += " ";
}
if (user.Money < 1000)
{
missing += $"**{(1000 - user.Money).ToYeedraDisplay()}%**";
}
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou are missing {missing}.");
return;
}
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nProcess 1 **Lucky Catfish** for **0.1000%**? \n(Owned: {fish})\nType 'yes' to continue.");
var inp = await NextMessageAsync();
if (inp.Content.ToLowerInvariant().Contains("yes"))
{
if (finv.TryGetValue(FishSpecies.LuckyCatfish, out int[] Fesh))
{
Fesh[2] -= 1;
T2Up[0] += 1;
}
user.GrantMoney(Database.Users.FirstOrDefault(x => x.Id == 0), -1000);
user.SetGenInve(items);
fuser.SetInventory(finv);
await Database.SaveChangesAsync();
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have obtained **Lucky Paste**");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nok retard.");
}
}
else
{
if (fuser.RodOwned > 0)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou already have everything currently craftable.");
return;
}
if (T2Up[0] != 0 && Rod[0] != 0)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nDo you want to craft the **Reinforced Fishing Rod**?\nThis will use 1 **Lucky Paste** and 1 **Incomplete Rod**.\nType 'yes' to continue.");
var inp = await NextMessageAsync();
if (inp.Content != null && inp.Content.ToLowerInvariant().Contains("yes"))
{
T2Up[0] -= 1;
Rod[0] -= 1;
fuser.RodOwned += 1;
user.SetGenInve(items);
await Database.SaveChangesAsync();
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have successfully crafted a **Reinforced Fishing Rod**, **;setrod 2** to use it.");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nok retard.");
}
}
else
{
string msg = "You are missing parts.\n";
if (T2Up[0] < 1)
{
msg += "**Lucky Paste**\n";
}
if (Rod[0] < 1)
{
msg += "**Incomplete Rod**";
}
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n{msg}");
}
}
}
}
[Command("fishinventory"), Alias("finv", "fishinv"), Summary("Shows the fish you have currently. Variables: fish tier")]
public async Task FishInventory(int? tier = null, IGuildUser user = null)
{
if (user == null)
{
user = Context.User as IGuildUser;
}
if (tier == null)
{
tier = 1;
}
Fishing feeshUser;
Dictionary<FishSpecies, int[]> inv = new Dictionary<FishSpecies, int[]>();
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
feeshUser = Database.Fishing.FirstOrDefault(x => x.Id == user.Id);
if (feeshUser == null)
{
feeshUser = new Fishing
{
Id = user.Id
};
Database.Fishing.Add(feeshUser);
}
else
{
inv = feeshUser.GetInventory();
}
await Database.SaveChangesAsync().ConfigureAwait(false);
}
if (inv.Any())
{
Dictionary<FishSpecies, int> small = new Dictionary<FishSpecies, int>();
Dictionary<FishSpecies, int> med = new Dictionary<FishSpecies, int>();
Dictionary<FishSpecies, int> large = new Dictionary<FishSpecies, int>();
List<Fish> fishes = Fishing.GetFishList();
List<Fish> fishTiers = Fishing.GetFishList();
if (tier >= 1 && tier < 5)
{
switch (tier)
{
case 1:
{
fishTiers = fishes.Where(f => (int)f.Tier == (int)FishTier.T1).ToList();
}
break;
case 2:
{
fishTiers = fishes.Where(f => (int)f.Tier == (int)FishTier.T2).ToList();
}
break;
case 3:
{
fishTiers = fishes.Where(f => (int)f.Tier == (int)FishTier.T3).ToList();
}
break;
case 4:
{
fishTiers = fishes.Where(f => (int)f.Tier == (int)FishTier.T4).ToList();
}
break;
}
}
else if (tier < 1 || tier > 4)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nTier not available.");
return;
}
List<Fish> unrfish = fishes.Where(f => (int)f.Rarity == (int)FishRarity.Unreasonable).ToList();
List<Fish> legfish = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Legendary).ToList();
List<Fish> rarfish = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Rare).ToList();
List<Fish> uncfish = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Uncommon).ToList();
List<Fish> comfish = fishTiers.Where(f => (int)f.Rarity == (int)FishRarity.Common).ToList();
string unreasonable = "";
string legendary = "";
string rare = "";
string uncommon = "";
string common = "";
string fishmote = "";
string fishtext = "";
foreach (var entry in inv)
{
fishmote = fishes.FirstOrDefault(x => x.Id == entry.Key).Emote;
if (!fishmote.Contains("><"))
{
fishmote += "<:emptyslot:709350723199959101>";
}
if (fishmote.Contains("missingLeg"))
{
fishmote = fishes.FirstOrDefault(x => x.Id == entry.Key).Name;
}
fishtext = $"{fishmote} [";
if (entry.Value[0] > 0)
{
fishtext += $" **S**-{entry.Value[0]}";
}
if (entry.Value[1] > 0)
{
fishtext += $" **M**-{entry.Value[1]}";
}
if (entry.Value[2] > 0)
{
fishtext += $" **L**-{entry.Value[2]}";
}
fishtext += $" ]\n";
if (unrfish.Any(f => f.Id == entry.Key))
{
unreasonable += $"{fishtext}";
}
if (legfish.Any(f => f.Id == entry.Key))
{
legendary += $"{fishtext}";
}
if (rarfish.Any(f => f.Id == entry.Key))
{
rare += $"{fishtext}";
}
if (uncfish.Any(f => f.Id == entry.Key))
{
uncommon += $"{fishtext}";
}
if (comfish.Any(f => f.Id == entry.Key))
{
common += $"{fishtext}";
}
}
string locker = $"";
if (unreasonable != "")
{
locker += $"{unreasonable}\n";
}
if (legendary != "")
{
locker += $"{legendary}\n";
}
if (rare != "")
{
locker += $"{rare}\n";
}
if (uncommon != "")
{
locker += $"{uncommon}\n";
}
locker += $"{common}";
if (locker == "")
{
await Context.Channel.SendMessageAsync($"there be nothin' in this locker, cap'n");
return;
}
if (user.Id != Context.User.Id)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n{user.Username}'s inventory\n{locker}");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n{locker}");
}
}
else
{
await Context.Channel.SendMessageAsync("Go fish nigger").ConfigureAwait(false);
}
}
[Command("generalinventory"),Alias("ginv", "geninv"), Summary("Shows the items you have excluding fish.")]
public async Task GeneralInventory()
{
User user;
Dictionary<Items, int[]> inv = new Dictionary<Items, int[]>();
List<User.Item> items = User.ListItems();
User.Item item;
string message = "";
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
user = Database.Users.FirstOrDefault(x => x.Id == Context.User.Id);
inv = user.GetGenInve();
foreach (var entry in inv)
{
if (entry.Value[0] > 0)
{
item = items.FirstOrDefault(x => x.Id == entry.Key);
message += $"**{item.Name}**: **{entry.Value[0]}**\n";
}
}
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n{message}");
}
}
[RequireRolePrecondition(AccessLevel.ServerAdmin)]
[Command("tradebuy", RunMode = RunMode.Async), Summary("Unfinished command")]
public async Task TradingBuy(int amount, string itemtype, int price, [Remainder] string item)
{
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var KehUser = Database.Users.FirstOrDefault(x => x.Id == Context.User.Id);
if (itemtype.ToLowerInvariant() == "fish")
{
FishSize size = 0;
FishSpecies species = 0;
List<Fish> fishes = Fishing.GetFishList();
if (item.ToLowerInvariant().Contains("large"))
{
size = FishSize.Large;
}
else if (item.ToLowerInvariant().Contains("medium"))
{
size = FishSize.Medium;
}
else if (item.ToLowerInvariant().Contains("small"))
{
size = FishSize.Small;
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention} Your size is not up to my standards.");
return;
}
if (fishes.Any(z => item.ToLowerInvariant().Contains(z.Name.ToLowerInvariant())))
{
species = fishes.FirstOrDefault(z => item.ToLowerInvariant().Contains(z.Name.ToLowerInvariant())).Id;
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention} The goo pool contains no such fish.");
return;
}
if (Database.StoreFronts.Any(x => x.StoreItemType == StoreItemType.Fish))
{
var stores = Database.StoreFronts.AsQueryable().Where(x => x.StoreItemType == StoreItemType.Fish).ToList();
stores.Shuffle();
var store = stores.FirstOrDefault();
if (store.Items.Any(x => x.Item.ToLowerInvariant() == item.ToLowerInvariant()))
{
var itm = store.Items.FirstOrDefault(x => x.Item.ToLowerInvariant() == item.ToLowerInvariant());
if (itm.Price * amount <= KehUser.Money)
{
if (itm.Amount >= amount)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nTrade offer to buy item **{size} {species}** for **{((long)price).ToYeedraDisplay()}%**").ConfigureAwait(false);
}
else
{
await ReplyAsync("Whoa slow down there buckaroo, they ain't selling that much, go sit in the corner and think about what you've done").ConfigureAwait(false);
}
}
else
{
await ReplyAsync("Nigger slow down, you aint got the cash monee to make that purchase smh frfr onjah").ConfigureAwait(false);
}
}
}
else
{
await ReplyAsync("No one is selling, so you can't buy lmao, big stinky");
}
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nInvalid trade type. Come back when the error command is fixed lmaoy").ConfigureAwait(false);
}
}
}
[RequireRolePrecondition(AccessLevel.ServerAdmin)]
[Command("tradesell"), Summary("Unfinished command")]
public async Task TradingSell(int amount, string itemtype, int price, [Remainder] string item)
{
string contents = "trade info";
FishSize size = 0;
FishSpecies species = 0;
List<Fish> fishes = Fishing.GetFishList();
if (itemtype.ToLowerInvariant() == "fish")
{
if (item.ToLowerInvariant().Contains("large"))
{
size = FishSize.Large;
}
else if (item.ToLowerInvariant().Contains("medium"))
{
size = FishSize.Medium;
}
else if (item.ToLowerInvariant().Contains("small"))
{
size = FishSize.Small;
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention} Your size is not up to my standards.");
return;
}
if (fishes.Any(z => item.ToLowerInvariant().Contains(z.Name.ToLowerInvariant())))
{
species = fishes.FirstOrDefault(z => item.ToLowerInvariant().Contains(z.Name.ToLowerInvariant())).Id;
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention} The goo pool contains no such fish.");
return;
}
contents += $"\ntype: sell\nitem: {size} {species}\namount: {amount}\nprice: {((long)price).ToYeedraDisplay()}%\n";
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nTrade offer to sell item **{size} {species}** for **{((long)price).ToYeedraDisplay()}%**").ConfigureAwait(false);
await Context.Channel.SendMessageAsync($"{contents}").ConfigureAwait(false);
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nInvalid trade type. Come back when the error command is fixed lmaoy").ConfigureAwait(false);
}
}
[RequireRolePrecondition(AccessLevel.ServerAdmin)]
[Command("tradeoffers"), Summary("Unfinished command")]
public async Task ShowOffers(bool localOffers = true)
{
using (var database = new ApplicationDbContextFactory().CreateDbContext())
{
StringBuilder message = new StringBuilder();
if (localOffers)
{
var stores = database.StoreFronts.AsQueryable().Where(x => x.UserId == Context.User.Id);
foreach(var store in stores)
{
if(store.Offers.Any())
{
foreach(var offer in store.Offers)
{
message.AppendLine($"Offer found in **{store.StoreItemType} Store** from: <@{offer.BuyerId}> for **{store.Items.FirstOrDefault(x => x.InvId == offer.ItemId).Item}** @ **{offer.OfferAmount}**");
}
}
else
{
message.AppendLine($"**{store.StoreItemType} Store** has no offers currently");
}
}
await Context.Channel.SendMessageAsync($"{message}");
}
}
}
[Command("balance"), Alias("bal", "money"), Summary("Displays the percentage of the total currency you own.")]
public async Task Shekels([Remainder] IUser otherUser = null)
{
User user;
User buser;
User suser;
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
user = Database.Users.FirstOrDefault(x => x.Id == (otherUser == null ? Context.User.Id : otherUser.Id));
buser = Database.Users.FirstOrDefault(x => x.Id == 0);
suser = Database.Users.FirstOrDefault(x => x.Id == 1);
}
if (otherUser == null)
{
if (user == null)
{
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
user = new User
{
Id = Context.User.Id,
Avatar = Context.User.GetAvatarUrl() ?? Context.User.GetDefaultAvatarUrl(),
Username = Context.User.Username
};
Database.Users.Add(user);
await Database.SaveChangesAsync();
}
}
await Context.Channel.SendMessageAsync($"{Context.User.Mention} You own {user.Money.ToYeedraDisplay()}%\nWhich is ~{Math.Round(((user.Money * 100d) / (1000000d - buser.Money - suser.Money)), 2, MidpointRounding.ToEven)}% of the money in circulation");
}
else
{
if (user == null)
{
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
user = new User
{
Id = Context.User.Id,
Avatar = Context.User.GetAvatarUrl() ?? Context.User.GetDefaultAvatarUrl(),
Username = Context.User.Username
};
Database.Users.Add(user);
await Database.SaveChangesAsync();
}
}
await Context.Channel.SendMessageAsync($"{otherUser.Mention} owns {user.Money.ToYeedraDisplay()}%\nWhich is ~{Math.Round(((user.Money * 100d) / (1000000d - buser.Money - suser.Money)), 2, MidpointRounding.ToEven)}% of the money in circulation");
}
}
[Command("bank"), Summary("Displays the percentage of total currency the bank owns.")]
public async Task BankBalance()
{
User user;
User suser;
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
user = Database.Users.FirstOrDefault(x => x.Id == 0);
suser = Database.Users.FirstOrDefault(x => x.Id == 1);
}
await Context.Channel.SendMessageAsync($"Bank has {(suser.Money + user.Money).ToYeedraDisplay()}% left"/*\nSkuld can currently sell a maximum of {suser.Money * 64}₩ at 0.0001% = 64₩ exchange rate*/);
}
[Command("leaderboard"), Alias("top", "lb"), Summary("Shows the top 10 people in a leaderboard, currently available leaderboards: 'f, fish', 'm, money'.")]
public async Task Leaderboard(string type = null)
{
if (type == null)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nPlease specify the leaderboard you want to view (fish or f for fish, m or money for money)");
}
else if (type == "m" || type == "money")
{
List<User> users;
User bank;
User skuld;
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
users = Database.Users.AsQueryable().OrderByDescending(user => user.Money).ToList();
bank = Database.Users.FirstOrDefault(x => x.Id == 0);
skuld = Database.Users.FirstOrDefault(x => x.Id == 1);
}
users.Remove(bank);
users.Remove(skuld);
int placing = 0;
string leaderboardMessage = "**Top Ten Most Jewish Users**:";
for (int i = 0; i < 10; i++)
{
placing += 1;
string percent = $"{users[i].Money.ToYeedraDisplay()}";
string percentCirculating = $"{Math.Round(((users[i].Money * 100d) / (1000000d - bank.Money - skuld.Money)), 2, MidpointRounding.ToEven)}";
leaderboardMessage += $"\n**#{placing} : {users[i].Username}**\n{percent}% ~ *{percentCirculating}% circulating*";
}
await Context.Channel.SendMessageAsync(leaderboardMessage);
}
else if (type == "f" || type == "fish")
{
List<Fishing> users;
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
users = Database.Fishing.AsQueryable().OrderByDescending(user => user.TXp).ToList();
string leaderboardMessage = "**Top Ten Smelliest Fishermen**:";
int placing = 0;
for (int i = 0; i < 10; i++)
{
placing += 1;
var user = Database.Users.FirstOrDefault(x => x.Id == users[i].Id);
string xp = $"{users[i].TXp}";
string level = $"{users[i].Lvl}";
if (users[i].Prestige > 0)
{
level += $" + {users[i].Prestige}P";
}
leaderboardMessage += $"\n**#{placing} : {user.Username}** Lvl : **{level}**\n*{xp}xp*";
}
await Context.Channel.SendMessageAsync(leaderboardMessage);
}
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nCan't find the leaderboard you were looking for. \nPlease type fish or f for fish leaderboard, m or money for money leaderboard.");
}
}
[Command("give"), Summary("Give a user money. Eg. 'give @user [amount]'")]
public async Task GiveShekel(IGuildUser person, int amount)
{
if (amount > 0)
{
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Users.FirstOrDefault(x => x.Id == Context.User.Id);
var pers = Database.Users.FirstOrDefault(x => x.Id == person.Id);
if (user.Money < amount)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou don't have that much money??");
}
else
{
if (user.Id == person.Id)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have transferred your money to yourself???");
}
else
{
if (pers.GrantMoney(Database.Users.FirstOrDefault(x => x.Id == 0), amount) && user.GrantMoney(Database.Users.FirstOrDefault(x => x.Id == 0), -amount))
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{((long)amount).ToYeedraDisplay()}%** has been transferred from your account.");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou can't afford that, go back to the mines.");
}
await Database.SaveChangesAsync();
}
}
}
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nNothing has been transferred from your account.\nGood job kiddo.");
}
}
[Command("stats"),Summary("View a user's stats")]
public async Task StatProfile(IUser otherUser = null)
{
Dictionary<FishSpecies, int[]> inv = new Dictionary<FishSpecies, int[]>();
Dictionary<FishSpecies, int> small = new Dictionary<FishSpecies, int>();
Dictionary<FishSpecies, int> med = new Dictionary<FishSpecies, int>();
Dictionary<FishSpecies, int> large = new Dictionary<FishSpecies, int>();
Fishing feeshUser;
int scount = 0;
int mcount = 0;
int lcount = 0;
using (var database = new ApplicationDbContextFactory().CreateDbContext())
{
if (otherUser == null)
{
feeshUser = database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
}
else
{
feeshUser = database.Fishing.FirstOrDefault(x => x.Id == otherUser.Id);
}
if (feeshUser == null)
{
if (otherUser != null)
{
feeshUser = new Fishing
{
Id = otherUser.Id
};
}
else
{
feeshUser = new Fishing
{
Id = Context.User.Id
};
}
database.Fishing.Add(feeshUser);
await database.SaveChangesAsync();
if (otherUser != null)
{
await Context.Channel.SendMessageAsync($"**{otherUser.Username}** Was added to the database.");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou were added to the database.");
}
return;
}
else
{
inv = feeshUser.GetInventory();
}
foreach (var entry in inv)
{
if (entry.Value.Count() > 0)
{
if (entry.Value[0] > 0)
{
scount += entry.Value[0];
}
}
if (entry.Value.Count() > 1)
{
if (entry.Value[1] > 0)
{
mcount += entry.Value[1];
}
}
if (entry.Value.Count() > 2)
{
if (entry.Value[2] > 0)
{
lcount += entry.Value[2];
}
}
}
if (otherUser == null)
{
var user = database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
var muser = database.Users.FirstOrDefault(x => x.Id == Context.User.Id);
var minuser = database.Mining.FirstOrDefault(x => x.Id == Context.User.Id);
string pres = "";
double cawe = 0;
if (user.Prestige == 1)
{
pres = $" +{user.Prestige}P";
cawe = 500 + user.Lvl * 3d;
}
else if (user.Prestige > 1)
{
pres = $" +{user.Prestige}P";
cawe = 800;
}
else
{
cawe = user.Lvl * 5d + 10d;
}
await Context.Channel.SendMessageAsync($"{Context.User.Mention}'s stats\nFishing level: **{user.Lvl}{pres}**\nMax catch weight: **{(user.Lvl * 5 + 2000d + user.Prestige*500d) / 100}kg**\nMin catch weight: **{cawe /100}kg**\n" +
$"Fishing xp: **{user.TXp}**\nTotal fish: **{scount + mcount + lcount}** *(Large: {lcount} Medium: {mcount} Small: {scount})*\nMining level: **{minuser.Lvl}**\nMining xp: **{minuser.TXp}**\nBalance: **{muser.Money.ToYeedraDisplay()}%**");
}
else
{
var user = database.Fishing.FirstOrDefault(x => x.Id == otherUser.Id);
var muser = database.Users.FirstOrDefault(x => x.Id == otherUser.Id);
var minuser = database.Mining.FirstOrDefault(x => x.Id == otherUser.Id);
string pres = "";
double cawe = 0;
if (user.Prestige > 0)
{
pres = $" +{user.Prestige}P";
cawe = 500;
}
else
{
cawe = user.Lvl * 5d + 10d;
}
await Context.Channel.SendMessageAsync($"{otherUser.Mention}'s stats\nFishing level: **{user.Lvl}{pres}**\nMax catch weight: **{(user.Lvl * 5 + 2000d + user.Prestige*500d) / 100}kg**\nMin catch weight: **{cawe / 100}kg**\n" +
$"Fishing xp: **{user.TXp}**\nTotal fish: **{scount + mcount + lcount}** *(Large: {lcount} Medium: {mcount} Small: {scount}*)\nMining level: **{minuser.Lvl}**\nMining xp: **{minuser.TXp}**\nBalance: **{muser.Money.ToYeedraDisplay()}%**");
}
}
}
[Command("prestige",RunMode = RunMode.Async),Summary("Sacrifice a load of XP for benefits and growth potential.")]
public async Task PrestigeCommand()
{
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
var user = Database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
if (user == null)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYour first prestige is available at **Lvl 100** in **130503xp**.");
return;
}
else
{
ulong presXp = 50;
if (user.Prestige > 0 || user.TXp >= 130503)
{
for (ulong i = 1; i < 100 + (ulong)user.Prestige*5; i++)
{
if (i <= 100 + (ulong)user.Prestige*5)
{
presXp += Convert.ToUInt64(Math.Round((presXp * 0.05d + 50d), 0, MidpointRounding.ToEven));
}
};
if (user.TXp >= presXp)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**Tier {user.Prestige+1}** is available! Type **confirm** to buy it for **{presXp}xp**.");
var message = await NextMessageAsync();
if (message.Content.ToLowerInvariant() == "confirm")
{
user.Prestige++;
user.TXp -= presXp;
user.Xp = 0;
user.Lvl = 0;
ulong lvlXp = 0;
while (user.TXp >= user.Xp)
{
user.Lvl += 1;
lvlXp = 50;
for (ulong i = 0; i < user.Lvl; i++)
{
if (i <= user.Lvl)
{
lvlXp += Convert.ToUInt64(Math.Round((lvlXp * 0.05d + 50d), 0, MidpointRounding.ToEven));
}
}
user.Xp = lvlXp;
}
await Database.SaveChangesAsync();
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou've successfully upgraded to **P{user.Prestige}**.\nReadjusting level.");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nCome back when you change your mind.");
}
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYour next prestige is available at **Lvl {100+user.Prestige*5}** in **{presXp - user.TXp}xp**.");
}
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYour first prestige is available at **Lvl 100** in **{130503-user.TXp}xp**.");
}
}
}
}
[Command("xptolevel"),Alias("tolv", "xpto"),Summary("Displays how much xp you need to reach the given level / amount of xp.")]
public async Task XpToNextLevl(ulong lvl, IUser otheruser = null)
{
ulong lvlXp = 50;
using (var Database = new ApplicationDbContextFactory().CreateDbContext())
{
if (lvl > 1 && lvl <= 200)
{
for (ulong i = 1; i < lvl; i++)
{
if (i <= lvl)
{
lvlXp += Convert.ToUInt64(Math.Round((lvlXp * 0.05d + 50d), 0, MidpointRounding.ToEven));
}
};
}
else if (lvl == 1)
{
lvlXp = 50;
}
else if (lvl < 1)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nThat's not really possible?");
return;
}
else if (lvl > 200)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**Lvl 200** is the maximum lvl");
return;
}
var user = Database.Fishing.FirstOrDefault(x => x.Id == Context.User.Id);
if (user == null)
{
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nXP required for **Lvl {lvl} : {lvlXp}**");
}
}
else
{
if (user.Lvl >= lvl)
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nXP required for **Lvl {lvl} : {lvlXp}**" +
$"\nXP since you reached **Lvl {lvl} : {user.TXp - lvlXp}**" +
$"\nCurrent XP : **{user.TXp}**");
}
else
{
await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nXP required for **Lvl {lvl} : {lvlXp}**" +
$"\nXP left until **Lvl {lvl} : {lvlXp - user.TXp}**" +
$"\nCurrent XP : **{user.TXp}**" +
$"\nProgress to goal : **~{Math.Round(((user.TXp * 100d) / lvlXp), 0, MidpointRounding.ToEven)}%**");
}
}
}
}
}
}