Synchronise Twitch Events to your Phillips Hue Lights
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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public class FitContentHeight : MonoBehaviour
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{
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[SerializeField] float updatePeriod = 1;
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float lastCheck = 0;
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RectTransform RectTransform;
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VerticalLayoutGroup LayoutManager;
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private void Awake()
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{
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RectTransform = GetComponent<RectTransform>();
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LayoutManager = GetComponent<VerticalLayoutGroup>();
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}
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private void OnGUI()
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{
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if (!Application.isPlaying && Application.isEditor) Check();
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}
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private void LateUpdate()
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{
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if (Application.isPlaying && !Application.isEditor) Check();
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}
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void Check()
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{
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if (lastCheck >= updatePeriod)
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{
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float height = 0;
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foreach (RectTransform child in RectTransform)
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{
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height += child.rect.height;
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}
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if(LayoutManager != null)
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{
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height += (LayoutManager.spacing * RectTransform.childCount);
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}
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RectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
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RectTransform.anchorMin.Set(RectTransform.anchorMin.x, 1);
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RectTransform.anchorMax.Set(RectTransform.anchorMax.x, 1);
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lastCheck = 0;
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}
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lastCheck += Time.deltaTime;
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Debug.Log(lastCheck);
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}
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}
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