Synchronise Twitch Events to your Phillips Hue Lights
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Twitchue/Assets/Scripts/UI/FitContentHeight.cs

57 lines
1.4 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
public class FitContentHeight : MonoBehaviour
{
[SerializeField] float updatePeriod = 1;
float lastCheck = 0;
RectTransform RectTransform;
VerticalLayoutGroup LayoutManager;
private void Awake()
{
RectTransform = GetComponent<RectTransform>();
LayoutManager = GetComponent<VerticalLayoutGroup>();
}
private void OnGUI()
{
if (!Application.isPlaying && Application.isEditor) Check();
}
private void LateUpdate()
{
if (Application.isPlaying && !Application.isEditor) Check();
}
void Check()
{
if (lastCheck >= updatePeriod)
{
float height = 0;
foreach (RectTransform child in RectTransform)
{
height += child.rect.height;
}
if(LayoutManager != null)
{
height += (LayoutManager.spacing * RectTransform.childCount);
}
RectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
RectTransform.anchorMin.Set(RectTransform.anchorMin.x, 1);
RectTransform.anchorMax.Set(RectTransform.anchorMax.x, 1);
lastCheck = 0;
}
lastCheck += Time.deltaTime;
Debug.Log(lastCheck);
}
}