awaitContext.Channel.SendMessageAsync($"Command failed with the following error:\n{result.ErrorReason}\nPlease make sure your brain is plugged in and charging.");
Console.ForegroundColor=ConsoleColor.Red;//set text red
Console.WriteLine($"Something went wrong\n{result.ErrorReason}");
Console.ForegroundColor=ConsoleColor.White;//back to white
awaitContext.Channel.SendMessageAsync($"Command failed with the following error:\n{result.ErrorReason}\nPlease make sure your brain is plugged in and charging.");
Console.ForegroundColor=ConsoleColor.Red;//set text red
Console.WriteLine($"Something went wrong\n{result.ErrorReason}");
Console.ForegroundColor=ConsoleColor.White;//back to white
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nBattle against **Fishthot**\nChoose your battle fish:\n**Pistol Shrimp | Coomfish**");
// var message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "pistol shrimp")
// {
// cbta = "Pistol Shrimp";
// at1 = "Gun";
// at2 = "Crowbar";
// cb = 1;
// hp = 80;
// atk = 20;
// }
// else if (message.Content.ToLowerInvariant() == "coomfish")
// {
// cbta = "Coomfish";
// at1 = "Eruption";
// at2 = "Smack";
// cb = 2;
// hp = 160;
// atk = 10;
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nInvalid battle fish??? are you RETARDeDED??");
// return;
// }
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have chosen: **{cbta}**, your stats are HP: **{hp}** ATK: **{atk}**\n\nBegin battle?");
// message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "yes")
// {
// string ment = $"{Context.User.Mention}\n";
// while (bhp > 0 && hp > 0)
// {
// if (bhp > 0 && hp > 0)
// {
// edg = SRandom.Next(3, 16);
// dmg = SRandom.Next(atk, atk * 20);
// eattack = attackse[numatt];
// hp -= edg;
// await Context.Channel.SendMessageAsync($"{ment}**Fishthot** attacks with {eattack}, dealing **{edg}** damage.\n**{cbta}**'s **HP** drops to {hp}.");
// ment = "";
// if (hp <= 0)
// {
// await Context.Channel.SendMessageAsync($"Oh dear! **{cbta}** has fallen in battle.\nChoose your last ditch effort.\n**Belt** | **Punch**");
// message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "belt")
// {
// dmg = SRandom.Next(20, 100);
// bhp -= dmg;
// }
// else if (message.Content.ToLowerInvariant() == "punch")
// {
// dmg = SRandom.Next(40, 80);
// bhp -= dmg;
// }
// await Context.Channel.SendMessageAsync($"Your last ditch effort dealt **{dmg}** damage, reducing **Fishthot**'s health to {bhp}.");
// }
// else
// {
// bhp -= dmg;
// await Context.Channel.SendMessageAsync($"What will you attack with?\n**{at1}** | **{at2}**");
// message = await NextMessageAsync();
// if (cb == 1 && message.Content.ToLowerInvariant() == "gun")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** pulls out his trusty glock and shoots at **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 1 && message.Content.ToLowerInvariant() == "crowbar")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** unsheathes a menacing looking crowbar and lands a nice smack on **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 2 && message.Content.ToLowerInvariant() == "eruption")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** releases a massive ***CUM ERUPTION*** on **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 2 && message.Content.ToLowerInvariant() == "smack")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** feeds **Fishthot** a nice knuckle sandwich with his **Power Arm**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** did not understand your command.\n**{cbta}** is looking at you with disappointed eyes.\nYour turn is skipped, good job retard.");
// }
// }
// }
// else
// {
// if (bhp <= 0 && hp > 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**You win!** Go buy **{cbta}** a beer or something for his great accomplishments.");
// break;
// }
// else if (bhp <= 0 && hp < 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** is gone. But so is **Fishthot**. Make sure to boil him in a good broth, he would have deserved it.");
// break;
// }
// else if (hp <= 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** is gone. Now nothing stands between **Fishthot** and your frail frame.");
// break;
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nSomething went ***REALLY*** wrong");
// break;
// }
// }
// }
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nyou afraid or something? loser lmao");
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nBattle against **Fishthot**\nChoose your battle fish:\n**Pistol Shrimp | Coomfish**");
// var message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "pistol shrimp")
// {
// cbta = "Pistol Shrimp";
// at1 = "Gun";
// at2 = "Crowbar";
// cb = 1;
// hp = 80;
// atk = 20;
// }
// else if (message.Content.ToLowerInvariant() == "coomfish")
// {
// cbta = "Coomfish";
// at1 = "Eruption";
// at2 = "Smack";
// cb = 2;
// hp = 160;
// atk = 10;
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nInvalid battle fish??? are you RETARDeDED??");
// return;
// }
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have chosen: **{cbta}**, your stats are HP: **{hp}** ATK: **{atk}**\n\nBegin battle?");
// message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "yes")
// {
// string ment = $"{Context.User.Mention}\n";
// while (bhp > 0 && hp > 0)
// {
// if (bhp > 0 && hp > 0)
// {
// edg = SRandom.Next(3, 16);
// dmg = SRandom.Next(atk, atk * 20);
// eattack = attackse[numatt];
// hp -= edg;
// await Context.Channel.SendMessageAsync($"{ment}**Fishthot** attacks with {eattack}, dealing **{edg}** damage.\n**{cbta}**'s **HP** drops to {hp}.");
// ment = "";
// if (hp <= 0)
// {
// await Context.Channel.SendMessageAsync($"Oh dear! **{cbta}** has fallen in battle.\nChoose your last ditch effort.\n**Belt** | **Punch**");
// message = await NextMessageAsync();
// if (message.Content.ToLowerInvariant() == "belt")
// {
// dmg = SRandom.Next(20, 100);
// bhp -= dmg;
// }
// else if (message.Content.ToLowerInvariant() == "punch")
// {
// dmg = SRandom.Next(40, 80);
// bhp -= dmg;
// }
// await Context.Channel.SendMessageAsync($"Your last ditch effort dealt **{dmg}** damage, reducing **Fishthot**'s health to {bhp}.");
// }
// else
// {
// bhp -= dmg;
// await Context.Channel.SendMessageAsync($"What will you attack with?\n**{at1}** | **{at2}**");
// message = await NextMessageAsync();
// if (cb == 1 && message.Content.ToLowerInvariant() == "gun")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** pulls out his trusty glock and shoots at **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 1 && message.Content.ToLowerInvariant() == "crowbar")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** unsheathes a menacing looking crowbar and lands a nice smack on **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 2 && message.Content.ToLowerInvariant() == "eruption")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** releases a massive ***CUM ERUPTION*** on **Fishthot**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else if (cb == 2 && message.Content.ToLowerInvariant() == "smack")
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** feeds **Fishthot** a nice knuckle sandwich with his **Power Arm**, dealing **{dmg}** damage.\n**Fishthot**'s HP has been reduced to **{bhp}**.");
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** did not understand your command.\n**{cbta}** is looking at you with disappointed eyes.\nYour turn is skipped, good job retard.");
// }
// }
// }
// else
// {
// if (bhp <= 0 && hp > 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**You win!** Go buy **{cbta}** a beer or something for his great accomplishments.");
// break;
// }
// else if (bhp <= 0 && hp < 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** is gone. But so is **Fishthot**. Make sure to boil him in a good broth, he would have deserved it.");
// break;
// }
// else if (hp <= 0)
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\n**{cbta}** is gone. Now nothing stands between **Fishthot** and your frail frame.");
// break;
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nSomething went ***REALLY*** wrong");
// break;
// }
// }
// }
// }
// else
// {
// await Context.Channel.SendMessageAsync($"{Context.User.Mention}\nyou afraid or something? loser lmao");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\narrrrr-right, ye scurby bastard, I know yer eager t' scour the seven seas but ye needs t' wait till the next minute t' pillage the booty'o'the depths, savvy?");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\n {fish.Emote} You have caught a {weight / 100d}kg **{fish.Name}**, rarity: {fish.Rarity}\nYou gain **{xp}**xp.\n{lvlUp}");
}
else
{
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\n {fish.Emote} You have caught **{dcatch}** {weight / 100d}kg **{fish.Name}**, rarity: {fish.Rarity}\nYou gain **{xp}**xp.\n{lvlUp}");
lvlUp=$"You need **{toNextLvl}**xp more to reach Level **{level + 1}**";
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}{baited}\n{fish.Emote} You have caught a {weight / 100d}kg{baiBi} **{fish.Name}**, rarity: {fish.Rarity}{baiRa}\nYou gain **{xp}**xp{baiLe}.\n{lvlUp}");
}
else
{
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYour line snaps. Your disappointment is immeasurable, and your day is ruined.");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}{baited}\n{fish.Emote} You have caught **{dcatch}** {weight / 100d}kg{baiBi} **{fish.Name}**, rarity: {fish.Rarity}{baiRa}\nYou gain **{xp}**xp{baiLe}.\n{lvlUp}");
}
}
else
{
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\narrrrr-right, ye scurby bastard, I know yer eager t' scour the seven seas but ye needs t' wait till the next minute t' pillage the booty'o'the depths, savvy?");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYour line snaps. Your disappointment is immeasurable, and your day is ruined.");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYou don't own any fishing rods. Try **fishing**.");
return;
}
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have unlocked fishing rods up to **T{user.RodOwned+1}**\nYou have currently equipped a **T{user.RodUsed+1}** rod");
stringrodtype;
if(user.RodUsed==0)
{
rodtype="Basic";
}
elseif(user.RodUsed==1)
{
rodtype="Reinforced";
}
elseif(user.RodUsed==2)
{
rodtype="Spectral";
}
elseif(user.RodUsed==3)
{
rodtype="Cosmic";
}
else
{
rodtype="Currently unobtainable";
}
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have unlocked fishing rods up to **Tier {user.RodOwned+1}**\nYou have currently equipped a **{rodtype} Fishing Rod** (T{user.RodUsed+1}).");
}
}
[Command("setrod"),Summary("Set your fishing rod to the desired tier (for example: 'setrod 1' to set to default rod.)")]
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have obtained **Lucky Paste**");
}
}
else
{
if(fuser.RodOwned>0)
{
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYou already have everything currently craftable.");
return;
}
if(T2Up[0]!=0&&Rod[0]!=0)
{
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nDo you want to craft the **Reinforced Fishing Rod**?\nThis will use 1 **Lucky Paste** and 1 **Incomplete Rod**.");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYou have successfully crafted a **Reinforced Fishing Rod**, **;setrod 2** to use it.");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nInvalid trade type. Come back when the error command is fixed lmaoy").ConfigureAwait(false);
awaitContext.Channel.SendMessageAsync($"Sorry **{Context.User.Mention}**, I can't give credit.\nCome back when you're a little, ***mmmmm***, richer.\n*You're missing {(500 - user.Money)/10000d}%.*");
return;
}
stringspecies="";
switch((int)rep)
{
case1:
@ -502,6 +508,36 @@ namespace Kehyeedra3.Commands
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nYou don't own that.");
}
}
elseif(option=="combat"||option=="cb")
{
inteatt=10;
intedf=0;
intedg=5;
inta1=0;
intd1=0;
intd2=0;
booleturn=false;
if(sec=="enemy")
{
eturn=true;
}
if(eturn)
{
a1=eatt;
d1=def;
d2=dg;
}
else
{
a1=att;
d1=edf;
d2=edg;
}
intdmg=CalculateDamage(a1,d1,d2);
awaitContext.Channel.SendMessageAsync($"Damage is **{dmg}**");
//await Context.Channel.SendMessageAsync($"*Combat test yeah baby*\nYour stats:\n**ATK : {att} DEF : {def}% HP : {hp} AP : {ap}**\nActions:\n{attacks}\n");
}
else
{
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nAre you confused? Try **bf help** if you are having trouble with your bf.");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nThis will cost you {count * item.Price}.\nType 'ok' to confirm.");
awaitContext.Channel.SendMessageAsync($"{Context.User.Mention}\nThis will cost you {ulong.Parse(inp.Content) * (ulong)item.Price}.\nType 'ok' to confirm.");