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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.ComponentModel.DataAnnotations;
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namespace Kehyeedra3.Services.Models
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{
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public class User
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{
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[Key]
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public ulong Id { get; set; } = 0;
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public string Avatar { get; set; } = null;
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public string Username { get; set; } = null;
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public long Money { get; set; } = 0;
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public ulong LastMine { get; set; } = 0;
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[Column(TypeName = "LONGTEXT")]
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public string GeneralInventory { get; set; } = "{}";
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public ICollection<BattleFishObject> BattleFish { get; set; }
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public bool GrantMoney(User bank, long amount)
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{
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if(bank.Money > amount)
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{
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Money += amount;
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bank.Money -= amount;
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return true;
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}
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return false;
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}
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//public void SetGenInv(List<Item> newInv)
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//{
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// GeneralInventory = JsonConvert.SerializeObject(newInv);
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//}
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//public List<Item> GetGenInv()
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//{
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// if (string.IsNullOrEmpty(GeneralInventory))
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// {
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// return new List<Item>();
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// }
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// return JsonConvert.DeserializeObject<List<Item>>(GeneralInventory);
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//}
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public Dictionary<Items, int[]> GetGenInve()
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{
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return JsonConvert.DeserializeObject<Dictionary<Items, int[]>>(GeneralInventory);
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}
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public void SetGenInve(Dictionary<Items, int[]> inv)
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{
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Dictionary<int, int[]> temp = new Dictionary<int, int[]>();
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foreach (var entry in inv)
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{
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temp.Add((int)entry.Key, entry.Value);
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}
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GeneralInventory = JsonConvert.SerializeObject(temp);
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}
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public static List<Item> ListItems()
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{
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return new List<Item>
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{
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new Item()
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{
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Id = Items.DirtyBoot,
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Name = "Lan's Love",
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Price = 100
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},
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};
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}
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public class Item
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{
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public Items Id { get; set; }
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public string Name { get; set; }
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public int Price { get; set; }
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}
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public class BattleFishObject
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{
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[Key]
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public ulong FishId { get; set; }
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public byte FishType { get; set; } = 0;
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public ulong Xp { get; set; } = 0;
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public ulong NextXp { get; set; } = 50;
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public int Lvl { get; set; } = 0;
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public string Name { get; set; } = "Unnamed";
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}
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}
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public enum Items
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{
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DirtyBoot = 0,
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}
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public class ItemSlot
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{
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public int Id;
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public int Amount;
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}
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}
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