oh yeah woo yeah
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using Newtonsoft.Json;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.ComponentModel.DataAnnotations;
namespace Kehyeedra3.Services.Models
{
public class User
{
[Key]
public ulong Id { get; set; } = 0;
public string Avatar { get; set; } = null;
public string Username { get; set; } = null;
public long Money { get; set; } = 0;
public ulong LastMine { get; set; } = 0;
[Column(TypeName = "LONGTEXT")]
public string GeneralInventory { get; set; } = "{}";
public ICollection<BattleFishObject> BattleFish { get; set; }
public bool GrantMoney(User bank, long amount)
{
if(bank.Money > amount)
{
Money += amount;
bank.Money -= amount;
return true;
}
return false;
}
//public void SetGenInv(List<Item> newInv)
//{
// GeneralInventory = JsonConvert.SerializeObject(newInv);
//}
//public List<Item> GetGenInv()
//{
// if (string.IsNullOrEmpty(GeneralInventory))
// {
// return new List<Item>();
// }
// return JsonConvert.DeserializeObject<List<Item>>(GeneralInventory);
//}
public Dictionary<Items, int[]> GetGenInve()
{
return JsonConvert.DeserializeObject<Dictionary<Items, int[]>>(GeneralInventory);
}
public void SetGenInve(Dictionary<Items, int[]> inv)
{
Dictionary<int, int[]> temp = new Dictionary<int, int[]>();
foreach (var entry in inv)
{
temp.Add((int)entry.Key, entry.Value);
}
GeneralInventory = JsonConvert.SerializeObject(temp);
}
public static List<Item> ListItems()
{
return new List<Item>
{
new Item()
{
Id = Items.DirtyBoot,
Name = "Lan's Love",
Price = 100
},
};
}
public class Item
{
public Items Id { get; set; }
public string Name { get; set; }
public int Price { get; set; }
}
public class BattleFishObject
{
[Key]
public ulong FishId { get; set; }
public byte FishType { get; set; } = 0;
public ulong Xp { get; set; } = 0;
public ulong NextXp { get; set; } = 50;
public int Lvl { get; set; } = 0;
public string Name { get; set; } = "Unnamed";
}
}
public enum Items
{
DirtyBoot = 0,
}
public class ItemSlot
{
public int Id;
public int Amount;
}
}